======Zone Battle====== This multi-pilot take on the **Zone mode** is unique, and has not appeared in [[:wipeout_series|the WipEout series]] before or since. **Zone Battle** is based on **Zone mode**, but **Zones** are gained and treated differently. Like in **Zone mode**, they represent your speed, however, in **Zone Battle**, the objective is to reach a certain **Zone** instead of surviving for as long as possible. **Zones** increment much slower than in **Zone mode**, so the player has to perform **Zone Boosts** to speed up while avoiding **Light Barriers** placed by other pilots. The player can also respawn indefinitely in **Zone Battle**. Whenever the player goes over a **Speed Pad** - formally called **Zone Pads** here - they increment the charge of their **Zone Bar**. The player then gets the option to either use that charge to perform a **Zone Boost**, or to absorb it. Performing a **Zone Boost** increases the player's **Zone** and leaves an obstacle behind them on the track: a **Light Barrier**. If hit, **Light Barriers** reduce your **Ship Energy**, deplete some of your **Zone Bar** and slow you down like a weapon impact. Absorbing the charge restores some of the player's **Ship Energy** and activates a **Shield**, which negates wall impact damage and allows the player to go through **Light Barriers** undamaged for a short bit. **Zone Battle** can be played against AI or online opponents that also own the **Fury** DLC, with the ability to set the target to between 15 and 55 **Zones** in increments of 5 **Zones**.