Table of Contents

Head to Head

A twist on the classic WipEout experience. Compete head-to-head with another pilot for the first place in a race where weapons are disabled. The gap between you and your opponent is displayed on the HUD.

Head to Head was featured in WipEout Pulse and was cut from WipEout HD during production.

In WipEout Pulse

This mode is available in both Racebox and the campaign grids. (FIXME add screenshots or something!)

In WipEout HD

Head to Head was not officially featured in WipEout HD.

Re-enabling the game mode

It is possible to make the mode playable by modifying the game's assets. Edit the file:

data00.psarc/data/plugins/frontend/gui/racebox_definition.xml

Around line 42 of the document, replace the tags

<aEntry> and </aEntry>

with their correct spellings:

<Entry> and </Entry>

Upon restarting the game, Head to Head will become available in Racebox.

About

The mode is playable and mostly identical to how it appeared in WipEout Pulse. The distance indicator HUD element is reused from WipEout Pulse. Additionally, if the HUD style is set to 2097 or WIP3OUT, the game freezes upon loading into the race.

Developement

WipEout HD

In the 2008 Beta build of WipEout HD (FIXME link!), the mode is available in Racebox without having to modify the game's assets. This may imply that the mode was scrapped before/around the time the game failed epilepsy tests (FIXME link the appropriate section of wohd development!), since the other HUD skins were added after that point and were never fixed to work with Head to Head.

Trivia

While the mode doesn't directly appear in WipEout 2048, some Campaign events feature similar conditions: Single Races with only one opponent, though there isn't a special HUD for it, and the pilots are allowed to use Missiles.