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| game_modes:detonator [2025/11/10 22:31] – add detonator bold highlights ThatOneBonk | game_modes:detonator [2025/11/16 14:52] (current) – correct emp pad positions and add links ThatOneBonk |
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| ======Detonator====== | ======Detonator====== |
| [{{ game_modes:detonator_hd_logo.svg?200x200|Detonator logo}}] | [{{ game_modes:detonator_hd_logo.svg?200x200|Detonator logo (HD)}}] |
| **Detonator** is a mode in [[wipeout_series:wipeout_hd|WipEout HD]] where the player has to shoot masses of [[#obstacles]] while evading collisions with them. The objective is to score as many points as possible as the speed increases each of the 14 [[#Stages]], which all last one lap. | **Detonator** is a mode in [[wipeout_series:wipeout_hd|WipEout HD]] where the player has to shoot masses of [[#obstacles]] while evading collisions with them. The objective is to score as many points as possible as the speed increases each of the 14 [[#Stages]], which all last one lap. |
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| ====EMP==== | ====EMP==== |
| The **EMP** is charged by going over **Detonator Pads**, which replace **Speed Pads**: going over 4 will allow the player to fire the **EMP** at a short distance, and each subsequent pad - up to 3 more for the total of 7 - will increase the **EMP**'s travel distance. The **EMP** acts like a [[pickups:quake|Quake]], clearing all obstacles it reaches, but rewarding less points per obstacle than hitting it personally. It is triggered by a button press - L1 by default. | The **EMP** is charged by going over **EMP Pads**, which replace [[wipeout_series:wipeout_hd#Speed Pads]] and [[wipeout_series:wipeout_hd#Weapon Pads]]: going over 4 will allow the player to fire the **EMP** at a short distance, and each subsequent pad - up to 3 more for the total of 7 - will increase the **EMP**'s travel distance. The **EMP** acts like a [[pickups:quake|Quake]], clearing all obstacles it reaches, but rewarding less points per obstacle than hitting it personally. It is triggered by a button press - L1 by default. |
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| ====Bombs==== | ====Bombs==== |
| These are bigger targets. One spawns each [[#Stages|Stage]], and it disappears if not hit before the end of the [[#Stages|Stage]]. They take two [[#Cannon]] hits - one to prime, one to clear. [[#EMP]] clears bombs immediately. When cleared, a **Bomb** rewards more points by itself than a [[#Mine]], and also explodes with a blast wave, which clears nearby [[#Mines]] for extra points. A **Bomb**'s blast wave doesn't damage the player. | These are bigger targets. One spawns each [[#Stages|Stage]], and disappears if not hit before the end of the [[#Stages|Stage]]. They take two [[#Cannon]] hits - one to prime, one to clear. [[#EMP]] clears bombs immediately. When cleared, a **Bomb** rewards more points by itself than a [[#Mine]], and also explodes with a blast wave, which clears nearby [[#Mines]] for extra points. A **Bomb**'s blast wave doesn't damage the player. |
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