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game_modes:detonator [2025/11/16 14:52] – correct emp pad positions and add links ThatOneBonkgame_modes:detonator [2026/02/04 00:41] (current) – [Gamer Strategies] Naotyu
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 FIRST Early-game Stages 1-4 FIRST Early-game Stages 1-4
  
-Here, single fire is mandatory. Try to guarantee your shots from the mines you see, and if you pass by any more than 2 mines in the span of 5 seconds, you have exactly 5 seconds from right when you turn around to go back for them to get them. Once you go past 5 seconds of going backwards you take damage quickly. Try to optimise the timers and begin turning around half a second before 5 seconds are up to not take damage from going backwards. Keep in mind that doing this tech will cost you 9-10 hp on average, depending on how hard you hit the wall. So make it count, it's not free.+Here, single fire is mandatory. Try to guarantee your shots from the mines you see, and if you pass by any more than 2 mines in the span of 5 seconds, you have exactly 5 seconds from right when you turn around to go back for them to get them. Once you go past 5 seconds of going backwards you take damage quickly. Try to optimise the timers and begin turning around half a second before 5 seconds are up to not take damage from going backwards. If you wish to keep going backwards a little further what you can do so go backwards halfway to reset the timer and keep going.  Keep in mind that doing this tech will cost you 9-11 hp on average in the lower stages and an extra 5 if you keep going backwards from hitting the wall. On higher stages going backwards costs you around 10-20 hp from the higher speed of the later stages. Depending on how hard you hit the wall, is how much damage you take. So make it count, it's not free.
 (On certain maps, like Ubermall, you can turn into the path you didn't go down at the tip of the two paths joining back together and loop the two paths to clear all mines in that vicinity. You barely have enough time on stage 1-4 to do so and take 0 damage to do so, therefore, manipulating the timer they give you when going backwards.) (On certain maps, like Ubermall, you can turn into the path you didn't go down at the tip of the two paths joining back together and loop the two paths to clear all mines in that vicinity. You barely have enough time on stage 1-4 to do so and take 0 damage to do so, therefore, manipulating the timer they give you when going backwards.)
  
 For mine shooting optimization, there will be a lot of general patterns you will notice when you play Detonator.  For mine shooting optimization, there will be a lot of general patterns you will notice when you play Detonator. 
  
-The most annoying of which is what I call the dreaded 4s. An arrangement of mines with 4 mines spread out in an even line, making it so you have to be very accurate to hit them all. I usually hit only 3 of the 4, trying to hit extra mines past the side, where I only hit 1, and just go back for it if I miss more mines past the ignored mine in that formation. +The most annoying of which is what I call the dreaded 4s. An arrangement of mines with 4 mines spread out in an even line, making it so you have to be very accurate to hit them all. I usually hit only 3 of the 4, trying to hit extra mines past the side, where I only hit 1, and just go back for it if I miss more mines past the ignored mine in that formation. I have found a good way around these now if you give up a bit of hp. On stage 1 or 2, if the map allows, you can go backwards at an angle towards the mines, where you can hit 2 mines on each side if you go at them from the side instead of the front, where you can generally only hit one with your bullet instead of 2. They are still dreaded though, as they appear very often; doing this is not viable later on.
  
-If there is a formation of mines where there are 3 mines in proximity of each other but it's 2 right next to each other and far from the pair, but in line of sight of them. Most of the time, you can shoot all three mines with one bullet if the solo mine is closer to you than the pair. Since the bullet shoots a pair of cannon fire you can have your right gun aligned with the closer mine, making it so only the right part of the bullet hits it and the left side claims the other 2 mines right down the middle of the pair to hit them both. More often than not, you'll end up doing a one-two to clear it, as the lineup for it is hard. So when going for this, be prepared to make up for it if you miss one and shoot twice instead of once.+If there is a formation of mines where there are 3 mines in proximity of each otherbut it's 2 right next to each other and far from the pair, but in line of sight of them. Most of the time, you can shoot all three mines with one bullet if the solo mine is closer to you than the pair. Since the bullet shoots a pair of cannon fire you can have your right gun aligned with the closer mine, making it so only the right part of the bullet hits it and the left side claims the other 2 mines right down the middle of the pair to hit them both. More often than not, you'll end up doing a one-two to clear it, as the lineup for it is hard. So when going for this, be prepared to make up for it if you miss one and shoot twice instead of once.
  
 During the early game, you have a lot of time so when it comes to **Bombs** you should almost always hit the mines around it and then kill the bomb. As the bomb itself, when detonated, has its own chamber combo and is based on how many were blown up in the vicinity. So you're better off continuing your chamber combo to get more chains then destroying it with the mines around it. During the early game, you have a lot of time so when it comes to **Bombs** you should almost always hit the mines around it and then kill the bomb. As the bomb itself, when detonated, has its own chamber combo and is based on how many were blown up in the vicinity. So you're better off continuing your chamber combo to get more chains then destroying it with the mines around it.