Differences
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| game_modes:detonator [2026/02/04 00:41] – [Gamer Strategies] Naotyu | game_modes:detonator [2026/04/03 12:37] (current) – resolve some FIXME's ChaCheeChoo | ||
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| **Stages** are what make up the structure of the **Detonator mode**. There are 14 **Stages**, and each **Stage** lasts one lap. The player starts at **Stage** 1 and finishes the session when they cross the finish line at the end of **Stage** 14. Each new **Stage** spawns [[# | **Stages** are what make up the structure of the **Detonator mode**. There are 14 **Stages**, and each **Stage** lasts one lap. The player starts at **Stage** 1 and finishes the session when they cross the finish line at the end of **Stage** 14. Each new **Stage** spawns [[# | ||
| - | Because of this, a stage can be thought of as a cross between a simple lap and a **Zone** | + | Because of this, a stage can be thought of as a cross between a simple lap and a **Zone** - the visual effects when the **Stage** increases are the same as when **the Zone increases in** [[zone|Zone mode]], and the player also speeds up. Additionally, |
| - | While some **Stages** increase the formal **Speed Class**, the speed isn't actually dictated by them - rather, | + | While some **Stages** increase the formal **Speed Class**, the speed isn't actually dictated by them - rather, |
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| ====Cannon==== | ====Cannon==== | ||
| - | This ability of the **Detonator ship** isn't the same weapon as the **Cannon (Item)** (FIXME add link). It has 15 rounds which can be reset at any time by pressing the **Absorb button**, though it takes a short moment to reset. The **Cannon**' | + | This ability of the **Detonator ship** isn't the same weapon as the [[pickups: |
| ====EMP==== | ====EMP==== | ||