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game_modes:detonator [2026/02/04 00:41] – [Gamer Strategies] Naotyugame_modes:detonator [2026/04/03 12:37] (current) – resolve some FIXME's ChaCheeChoo
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 **Stages** are what make up the structure of the **Detonator mode**. There are 14 **Stages**, and each **Stage** lasts one lap. The player starts at **Stage** 1 and finishes the session when they cross the finish line at the end of **Stage** 14. Each new **Stage** spawns [[#Obstacles|Mines and Bombs]] and increases the speed. **Stages** are what make up the structure of the **Detonator mode**. There are 14 **Stages**, and each **Stage** lasts one lap. The player starts at **Stage** 1 and finishes the session when they cross the finish line at the end of **Stage** 14. Each new **Stage** spawns [[#Obstacles|Mines and Bombs]] and increases the speed.
  
-Because of this, a stage can be thought of as a cross between a simple lap and a **Zone** (FIXME add a link) - the visual effects when the **Stage** increases are the same as when **the Zone increases in Zone mode** (FIXME add a link), and the player also speeds up. Additionally, more obstacles spawn each stage, increasing both the difficulty and the reward, not unlike in the **Zone mode**.+Because of this, a stage can be thought of as a cross between a simple lap and a **Zone** - the visual effects when the **Stage** increases are the same as when **the Zone increases in** [[zone|Zone mode]], and the player also speeds up. Additionally, more obstacles spawn each stage, increasing both the difficulty and the reward, not unlike in the **Zone mode**.
  
-While some **Stages** increase the formal **Speed Class**, the speed isn't actually dictated by them - rather, **like in Zone mode** (FIXME add a link), the **Speed Class** merely represents a range of speed.+While some **Stages** increase the formal **Speed Class**, the speed isn't actually dictated by them - rather, [[zone|like in Zone mode]], the **Speed Class** merely represents a range of speed.
  
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 ====Cannon==== ====Cannon====
-This ability of the **Detonator ship** isn't the same weapon as the **Cannon (Item)** (FIXME add link). It has 15 rounds which can be reset at any time by pressing the **Absorb button**, though it takes a short moment to reset. The **Cannon**'s rounds ricochet off the walls and clear obstacles. When 5, 10 or 15 obstacles are hit without missing a single round, a **Chain Bonus** is awarded.+This ability of the **Detonator ship** isn't the same weapon as the [[pickups:cannon|Cannon (Item)]]. It has 15 rounds which can be reset at any time by pressing the **Absorb button**, though it takes a short moment to reset. The **Cannon**'s rounds ricochet off the walls and clear obstacles. When 5, 10 or 15 obstacles are hit without missing a single round, a **Chain Bonus** is awarded.
  
 ====EMP==== ====EMP====