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| game_modes:head_to_head [2026/04/03 09:52] – created Rezdj | game_modes:head_to_head [2026/04/04 14:27] (current) – wording and formatting improvements (last commit was a missclick...) ThatOneBonk |
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| ======Head to Head====== | ======Head to Head====== |
| A twist of the classic WipEout experience. The player has to out-speed their opponent, racing for the finish and their spot on the podium. This mode tracks the distancee between you and your rival and does not have weapons enabled. | A twist on the classic WipEout experience. Compete head-to-head with another pilot for the first place in a race where weapons are disabled. The gap between you and your opponent is displayed on the HUD. |
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| | **Head to Head** was featured in [[wipeout_series:wipeout_pulse|WipEout Pulse]] and was cut from [[wipeout_series:wipeout_hd|WipEout HD]] during production. |
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| =====In WipEout Pulse===== | =====In WipEout Pulse===== |
| This mode is available in both the racebox and campaign grids. In addition to the regular HUD, there is a piece of HUD only used in this mode to track the distance between the player and the rival. | This mode is available in both **Racebox** and the campaign grids. (FIXME add screenshots or something!) |
| =====In WipEout HD===== | =====In WipEout HD===== |
| While not available by default in the retail version, by editing line 42 of the file data00/data/plugins/frontend/gui/racebox_definition.xml, replacing <aEntry> and </aEntry> with <Entry> and </Entry>, it can be made available in racebox menu as a mode option. The mode crashes the game if either 2097 or WIP3OUT HUD style is selected, but is otherwise fully playable. It reuse HUD elements from Pulse. | **Head to Head** was not officially featured in [[wipeout_series:wipeout_hd|WipEout HD]]. |
| | ====Re-enabling the game mode==== |
| | It is possible to make the mode playable by modifying the game's assets. Edit the file: |
| | <file>data00.psarc/data/plugins/frontend/gui/racebox_definition.xml</file> |
| | Around line 42 of the document, replace the tags |
| | <code><aEntry> and </aEntry></code> |
| | with their correct spellings: |
| | <code><Entry> and </Entry></code> |
| | Upon restarting the game, **Head to Head** will become available in **Racebox**. |
| | ====About==== |
| | The mode is playable and mostly identical to how it appeared in [[#In WipEout Pulse|WipEout Pulse]]. The distance indicator HUD element is reused from **WipEout Pulse**. Additionally, if the HUD style is set to //2097// or //WIP3OUT//, the game freezes upon loading into the race. |
| =====Developement===== | =====Developement===== |
| This mode is still available in the racebox in a Beta build of WipEout HD in the same state as retail. | ====WipEout HD=== |
| | In the 2008 Beta build of **WipEout HD** (FIXME link!), the mode is available in **Racebox** without having to modify the game's assets. This may imply that the mode was scrapped before/around the time the game //failed epilepsy tests// (FIXME link the appropriate section of wohd development!), since the other HUD skins were added after that point and were never fixed to work with **Head to Head**. |
| =====Trivia===== | =====Trivia===== |
| It indirectly reappear in WipEout 2048 on the campaign grid twice as races with special condition. As such, weapons (missiles to be exact) were available and the distance between ships isn't tracked. | While the mode doesn't directly appear in [[wipeout_series:wipeout_2048|WipEout 2048]], some [[wipeout_series:wipeout_2048#single_player_campaign|Campaign]] events feature similar conditions: [[single_race|Single Races]] with only one opponent, though there isn't a special HUD for it, and the pilots are allowed to use [[pickups:missile|Missiles]]. |
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