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| game_modes:speed_lap [2026/04/30 19:55] – [In WipEout Pulse] Project Respawn | game_modes:speed_lap [2026/04/30 19:57] (current) – [In WipEout HD] Project Respawn |
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| In addition to infinite **Ship Energy** and a [[pickups:turbo|Turbo]] each lap, the player has the ability to reset a lap, invalidating the time and immediately giving them a [[pickups:turbo|Turbo]]. There is no limit to the number of times the player can do this in a lap, but to trigger a reset, they need to hold a button - L1 by default - for ~3 seconds. | In addition to infinite **Ship Energy** and a [[pickups:turbo|Turbo]] each lap, the player has the ability to reset a lap, invalidating the time and immediately giving them a [[pickups:turbo|Turbo]]. There is no limit to the number of times the player can do this in a lap, but to trigger a reset, they need to hold a button - L1 by default - for ~3 seconds. |
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| The session can be ended early by pausing the game and selecting **End Session** from the menu. Upon ending a **Speed Lap** session the game will automatically save the player's run in the form of a **Ghost**, which will be flying around the track during the next **Speed Lap** session of the same track configuration. The **Ghost** can be hidden from the **Pause Menu**. | The session can be ended early by pausing the game and selecting **End Session** from the menu. Upon ending a **Speed Lap** session the game will automatically save the player's fastest run in the form of a **Ghost**, which will be flying around the track during the next **Speed Lap** session of the same track configuration. The **Ghost** can be hidden from the **Pause Menu**. |
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