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| teams:ag_systems [2025/11/01 08:25] – fix typo ThatOneBonk | teams:ag_systems [2025/11/05 01:20] (current) – added link to G-Tech VacuusVocis | ||
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| With the financial future of AG research in the balance, Belmondo felt he was forced to turn to private enterprise in order to continue funding it. Founding Anti-Gravity Systems as a commercial branch of EUAGR with himself as chairman, he stepped down as Director of EUAGR to avoid becoming a cause for conflict of interest. After a time, this move caught the attention of the Japanese business world, ever the pioneers of transportation technology. The western world' | With the financial future of AG research in the balance, Belmondo felt he was forced to turn to private enterprise in order to continue funding it. Founding Anti-Gravity Systems as a commercial branch of EUAGR with himself as chairman, he stepped down as Director of EUAGR to avoid becoming a cause for conflict of interest. After a time, this move caught the attention of the Japanese business world, ever the pioneers of transportation technology. The western world' | ||
| - | A prototype vehicle, the Nx1000, was produced and finalized at the end of that decade, and sights were set to make the first real-world tests take place on the Nevada salt flats, frequently the site of the world' | + | A prototype vehicle, the Nx1000, was produced and finalized at the end of that decade, and sights were set to make the first real-world tests take place on the Nevada salt flats, frequently the site of the world' |
| In the first two games in the series, the AG Systems ethos for design was unmatched acceleration and reasonably good agility to support it, with a top speed easily outpacing their European rivals FEISAR. By WO3, this ethos had shifted to prioritizing competitive speed supported by well-balanced thrust and handling. Returning in Pure, the team went back to its roots, with quick acceleration and agile flight. Underlining it all, however, was a generally weak defensive system compared to its peers, the team philosophy being that combat was intended to be a minimal aspect of the sport and racing came first. This weakness would change in Pulse/HD, with defensive shielding being brought in line with the average.< | In the first two games in the series, the AG Systems ethos for design was unmatched acceleration and reasonably good agility to support it, with a top speed easily outpacing their European rivals FEISAR. By WO3, this ethos had shifted to prioritizing competitive speed supported by well-balanced thrust and handling. Returning in Pure, the team went back to its roots, with quick acceleration and agile flight. Underlining it all, however, was a generally weak defensive system compared to its peers, the team philosophy being that combat was intended to be a minimal aspect of the sport and racing came first. This weakness would change in Pulse/HD, with defensive shielding being brought in line with the average.< | ||