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teams:feisar [2025/09/27 20:11] – created (ported) ThatOneBonk | teams:feisar [2025/10/06 14:15] (current) – Clarify FEISAR's and AG System's origins ThatOneBonk | ||
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- | ===== FEISAR | + | ====== FEISAR ====== |
- | The FX350 iteration of FEISAR | + | //Federal European Industrial Science and Research//, better known as **FEISAR**, is an [[:anti-gravity_racing|Anti-Gravity racing]] team representing the European Union. They are one of the most iconic teams in the [[: |
- | ===== Technical Information ===== | + | Before FEISAR, the Foundation for European Anti-Gravity Research - its parent entity - established [[teams:AG Systems]] as the commercial arm of anti-gravity research, with Pierre Belmondo as its head. When AG Systems was acquired by Japanese interest, and Pierre Belmondo succeeded in making anti-gravity technology commercially viable in Japan, United Europe realised their fatal error in letting it slip through their fingers, and hastily filled the gap with FEISAR. In its founding, they managed to convince many AG Systems technicians to return to Europe, but failed to convince Belmondo himself. |
- | ==== Standard Chassis | + | The defining nature of FEISAR' |
+ | |||
+ | Throughout the years, the focus for FEISAR has been a ship which is built for precision cornering, but this is often at the cost of much else. In the original trilogy of games, they would have a top speed worse than any other ship on track, offset only by consistently high thrust and above-average shield strength. In Fusion, they would have a slight reprieve by beating out Van-Uber in terms of top speed, but still trailing behind most of the pack. After Pure's revival, all teams would have much more tight range of parameters in all stats, and so while FEISAR still has the lowest top speed, the disadvantage this brings is much less of an impact on qualifying a " | ||
+ | ===== In WipEout HD ====== | ||
+ | The [[leagues: | ||
+ | |||
+ | ==== Technical Information ==== | ||
+ | |||
+ | === Standard Chassis === | ||
* Joint-last for Top Speed | * Joint-last for Top Speed | ||
* Absolute average benchmark for Thrust Acceleration | * Absolute average benchmark for Thrust Acceleration | ||
- | * Most responsive Handling, sporting the best Turning Rate and tight Ground Grip (before the re-emergence of Omega' | + | * Most responsive Handling, sporting the best Turning Rate and tight Ground Grip (before the re-emergence of [[wipeout_series: |
* Average Shield Capacity | * Average Shield Capacity | ||
While its top speed limitations certainly may not seem the best choice for slower Speed Classes, it can handily compete for position on technical tracks and in the Rapier and Phantom Speed Classes. | While its top speed limitations certainly may not seem the best choice for slower Speed Classes, it can handily compete for position on technical tracks and in the Rapier and Phantom Speed Classes. | ||
- | ==== Fury Prototype Chassis | + | === Fury Prototype Chassis === |
* Top Speed upgraded to meet the overall average | * Top Speed upgraded to meet the overall average | ||
* Thrust Acceleration upgraded to keep pace with EG-X | * Thrust Acceleration upgraded to keep pace with EG-X |