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| teams:feisar [2025/10/06 14:15] – Clarify FEISAR's and AG System's origins ThatOneBonk | teams:feisar [2025/11/25 22:45] (current) – editing/adding advanced statblock svgs VacuusVocis | ||
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| Throughout the years, the focus for FEISAR has been a ship which is built for precision cornering, but this is often at the cost of much else. In the original trilogy of games, they would have a top speed worse than any other ship on track, offset only by consistently high thrust and above-average shield strength. In Fusion, they would have a slight reprieve by beating out Van-Uber in terms of top speed, but still trailing behind most of the pack. After Pure's revival, all teams would have much more tight range of parameters in all stats, and so while FEISAR still has the lowest top speed, the disadvantage this brings is much less of an impact on qualifying a " | Throughout the years, the focus for FEISAR has been a ship which is built for precision cornering, but this is often at the cost of much else. In the original trilogy of games, they would have a top speed worse than any other ship on track, offset only by consistently high thrust and above-average shield strength. In Fusion, they would have a slight reprieve by beating out Van-Uber in terms of top speed, but still trailing behind most of the pack. After Pure's revival, all teams would have much more tight range of parameters in all stats, and so while FEISAR still has the lowest top speed, the disadvantage this brings is much less of an impact on qualifying a " | ||
| - | ===== In WipEout HD ====== | + | |
| - | The [[leagues:FX350]] iteration of FEISAR maintains the team's lineage of iconic simplicity in single-hull ship design and beginner-friendly ease-of-use, | + | ===== In WipEout HD ====== |
| + | {{ : | ||
| + | The [[wipeout_series:wipeout_hd# | ||
| ==== Technical Information ==== | ==== Technical Information ==== | ||
| === Standard Chassis === | === Standard Chassis === | ||
| - | * Joint-last for Top Speed | + | * Joint-last for Top Speed {{ : |
| * Absolute average benchmark for Thrust Acceleration | * Absolute average benchmark for Thrust Acceleration | ||
| * Most responsive Handling, sporting the best Turning Rate and tight Ground Grip (before the re-emergence of [[wipeout_series: | * Most responsive Handling, sporting the best Turning Rate and tight Ground Grip (before the re-emergence of [[wipeout_series: | ||
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| === Fury Prototype Chassis === | === Fury Prototype Chassis === | ||
| - | * Top Speed upgraded to meet the overall average | + | * Top Speed upgraded to meet the overall average |
| * Thrust Acceleration upgraded to keep pace with EG-X | * Thrust Acceleration upgraded to keep pace with EG-X | ||
| * Handling and Shield Capacity remain the same | * Handling and Shield Capacity remain the same | ||
| Some much-needed engine upgrades further improve FEISAR FX350 Fury's competitive edge on technical tracks. | Some much-needed engine upgrades further improve FEISAR FX350 Fury's competitive edge on technical tracks. | ||