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| wipeout_series:wipeout_fusion [2026/06/07 10:27] – created Rezdj | wipeout_series:wipeout_fusion [2026/07/15 14:21] (current) – [Game Modes] Rezdj |
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| ======WipEout Fusion====== | ======WipEout Fusion====== |
| [{{ wipeout_series:covers:wofusion_eu_cover_art.png?200vh|WipEout Fusion (EU retail cover art)}}] | [{{ wipeout_series:covers:wofusion_eu_cover_art.png?200vh|WipEout Fusion (EU retail cover art)}}] |
| **WipEout Fusion** is an original anti-gravity combat racing video game developed by [[https://en.wikipedia.org/wiki/Psygnosis|Studio Liverpool]] for the PlayStation®Portable. It introduced controversial design decisions that were removed in [[wipeout_series:wipeout_pure|WipEout Pure]]. The game features original tracks and ships. It is the fourth mainline installment in [[:wipeout_series|the WipEout series]], and was well-received by critics when it first released. | **WipEout Fusion** is an original anti-gravity combat racing video game developed by [[https://en.wikipedia.org/wiki/Psygnosis|Studio Liverpool]] for the PlayStation® 2. It introduced controversial design decisions that were removed in [[wipeout_series:wipeout_pure|WipEout Pure]]. The game features original tracks and ships. It is the fourth mainline installment in [[:wipeout_series|the WipEout series]], and was well-received by critics when it first released. |
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| The player competes in the [[#Lore|F9000 Racing League]], piloting anti-gravity racing ships that float above the circuits at high speeds. These anti-gravity racing ships are able to obtain and use various [[#Pickups]] to disrupt other players or assist the pilot. Like all [[:wipeout_series|WipEout games]], **WipEout Fusion** focuses on delivering high-speed, high-thrills combat racing action. | The player competes in the [[#Lore|F9000 Racing League]], piloting anti-gravity racing ships that float above the circuits at high speeds. These anti-gravity racing ships are able to obtain and use various [[#Pickups]] to disrupt other players or assist the pilot. Like all [[:wipeout_series|WipEout games]], **WipEout Fusion** focuses on delivering high-speed, high-thrills combat racing action. |
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| It was released on DVD: | It was released on DVD for: |
| * North America: ////<sup></sup>; | * PAL regions including Europe and the UK: //February 8, 2002//<sup></sup>; |
| * Japan: ////<sup></sup>; | * NTSC-U regions including North and Central America: //June 17, 2002//<sup></sup>. |
| * Germany: ////<sup></sup>; | |
| * Rest of Europe and the UK: ////<sup></sup>. | |
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| =====Gameplay===== | =====Gameplay===== |
| ====Ship Handling==== | ====Ship Handling==== |
| Ships float in **WipEout Fusion**. This is an important distinction to make for anyone coming over from car racing games. | Ships float in **WipEout Fusion**. This is an important distinction to make for anyone coming over from car racing games. |
| | Unlike in the previous WipEout titles, Fusion changed to a physics system often referred to as "floorhugging". Ships still slide and drift around when cornering as before, but where previous games had a more loose gravitational effect that allows skilled pilots to easily gain significant height over the track from even the smallest of hills and bumps, the ships in Fusion now remain locked at a fixed height above the track surface, regardless of gradient or orientation, and there are very few "scripted" opportunities that exist to float higher above the track or go over jumps. |
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| | According to an interview from Lead Designer regarding pre-release and development, this floorhugging effect may have been a placeholder for what was initially intended, as magnetic-locking sections similar to those featured in Pulse are suggested to have been implemented for loops and inverted track segments. However the case though, this never made it to the final product due to technical limitations. |
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| (FIXME describe handling) | (FIXME describe handling) |
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| ====Pickups==== | ====Pickups==== |
| **Pickups**, also known as //Items// or //Weapons// (despite the category not being limited to them), are helpful power-ups that a pilot can obtain by going over a [[#Weapon Pads|Weapon Pad]]. Only one can be held by a pilot at a time; when equipped, they get the choice to either **ditch** it, or to use it. | **Pickups**, also known as //Items// or //Weapons// (despite the category not being limited to them), are helpful power-ups that a pilot can obtain by going over a [[#Weapon Pads|Weapon Pad]]. Only one can be held by a pilot at a time; when equipped, they get the choice to either **ditch** it, or to use it (mapped by default to //R1// to use a pickup and //Square// for discarding the pickup). |
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| **WipEout Fusion** has **26 Pickups**. Each one is unique - having their own use cases, varying degrees of usefulness. | **WipEout Fusion** has **26 Pickups**. Each one is unique - having their own use cases, varying degrees of usefulness. |
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| <WRAP half column> | <WRAP half column> |
| ===Offensive=== | ===Standard Weapons=== |
| > **Grenades**\\ | > **[[pickups:#In WipEout Fusion|Proton Cannon]]**\\ Onboard 30mm cannon with a small ammo pool. Continuous fire with high disruption potential, but has to be aimed manually. |
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| > **Proton Cannon**\\ | > **[[pickups:missile#In WipEout Fusion|Missile]]**\\ Twin gyroscopically-stabilized homing projectiles that lock onto a pilot and bounce off and around walls during their chase. |
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| > **Gravity Bomb**\\ | > **[[pickups:rockets#In WipEout Fusion|Rockets]]**\\ Rockets that are fired forward from the ship - classic, simple and effective. |
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| > **Flamer**\\ | > **[[pickups:#In WipEout Fusion|Grenades]]**\\ Like rockets, but bouncy. |
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| > **[[pickups:rockets#In WipEout Fusion|Rockets]]**\\ Rockets that are fired forward from the ship - classic, simple and effective. | > **[[pickups:#In WipEout Fusion|Grav-Stinger]]**\\ Won't rock you like an Hurricane but it will certainly stop you! |
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| > **[[pickups:missile#In WipEout Fusion|Missile]]**\\ Twin gyroscopically-stabilized homing projectiles that lock onto a pilot and bounce off and around walls during their chase. | > **[[pickups:#In WipEout Fusion|Flamer]]**\\ A stream of fire that does continuous damage to ships on your nose. Short range. |
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| > **[[pickups:plasma#In WipEout Fusion|Plasma]]**\\ A very mean, heavy hitter that's tricky to aim, but pays off with dividends on a hit. | |
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| > **[[pickups:quake#In WipEout Fusion|Quake]]**\\ A seismic wave that will go down the track from where it was fired. Tricky for recipients to escape. | > **[[pickups:plasma#In WipEout Fusion|Plasma Bolt]]**\\ A very mean, heavy hitter that's tricky to aim, but pays off with dividends on a hit. |
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| ===Defensive=== | > **[[pickups:mines#In WipEout Fusion|Mines]]**\\ Deploy 5 <del>legos</del> small obstacles onto the track behind your ship. Hitting one is manageable, but hitting many will hurt. |
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| > **[[pickups:shield#In WipEout Fusion|Shield]]**\\ Protect yourself from any harm coming your way within the next few seconds. | > **[[pickups:quake#In WipEout Fusion|Quake Disruptor]]**\\ A seismic wave that will go down the track from where it was fired. Tricky for recipients to escape. |
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| > **Grav-Stinger**\\ | > **[[pickups:#In WipEout Fusion|Gravity Bomb]]**\\ A seismic death ball dropped behind your ship. The onboard gravity well pulls passing ships closer and detonates on contact. |
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| > **[[pickups:mines#In WipEout Fusion|Mines]]**\\ Deploy 5 small obstacles onto the track behind your ship. Hitting one is manageable, but hitting many will hurt. | |
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| ===Assistive=== | > **[[pickups:shield#In WipEout Fusion|Shield]]**\\ Protect yourself from any harm coming your way within the next few seconds. |
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| > **[[pickups:turbo#In WipEout Fusion|Turbo]]**\\ Get a temporary, immediate speed boost upon use. Overtake someone, or go to places you couldn't go before... | > **[[pickups:turbo#In WipEout Fusion|Turbo]]**\\ Get a temporary, immediate speed boost upon use. Overtake someone, or go to places you couldn't go before... |
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| ===Super Weapons=== | ===Super Weapons=== |
| Each teams has a super wapon as it's disposal, unlocked by beating their challenges | Each teams has a super weapon as it's disposal, unlocked by beating their challenges. |
| > **Super Missiles (FEISAR)**\\ | > **[[pickups:#In WipEout Fusion|Super Missiles (FEISAR)]]**\\ <del>Truth Nuke!</del> Nuclear powered™. |
| > **Seismic Field (Van-Über)**\\ | |
| > **Bio-Snare (G-Tech)**\\ | |
| > **Orbital Laser (Auricom**\\) | |
| > **Power Swarm (EG-R)**\\ | |
| > **Nitro Rocket (Tigron)**\\ | |
| > **Shield Drain (Xios)**\\ | |
| > **Penetrator (Piranha)**\\ | |
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| ===Multiplayer Only=== | > **[[pickups:#In WipEout Fusion|Seismic Field (Van-Über)]]**\\ Dresden's new toy! |
| > **Control Jammer**\\ | |
| > **Turbo Enforcer**\\ | > **[[pickups:#In WipEout Fusion|Bio-Snare (G-Tech)]]**\\ Your opponent will be treated like sewage with G-Tech's newest invention |
| > **Hunter Missile**\\ | |
| > **Global Drain**\\ | > **[[pickups:#In WipEout Fusion|Orbital Laser (Auricom)]]**\\ Highly focused beam of light that locks onto a ship and does heavy damage. Does not work indoors. |
| > **Stealth**\\ | |
| | > **[[pickups:#In WipEout Fusion|Power Swarm (EG-R)]]**\\ This enthusiast thriller spurned brute force with plenty of drones ! |
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| | > **[[pickups:#In WipEout Fusion|Nitro Rocket (Tigron)]]**\\ See the opponent's shields? Now you don't! |
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| | > **[[pickups:#In WipEout Fusion|Shield Drain (Xios)]]**\\ Precursor to the modern-day Leech Beam. |
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| | > **[[pickups:#In WipEout Fusion|Penetrator (Piranha)]]**\\ Turbo with extra steps (and more damage !) |
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| | ===Multiplayer Weapons=== |
| | > **[[pickups:#In WipEout Fusion|Control Jammer]]**\\ Temporarily screws with another pilot's controls. |
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| | > **[[pickups:#In WipEout Fusion|Turbo Enforcer]]**\\ Shove someone's engines into overdrive. |
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| | > **[[pickups:#In WipEout Fusion|Hunter Missile]]**\\ Send the IRS to the opponent in first. |
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| | > **[[pickups:#In WipEout Fusion|Global Drain]]**\\ Collect your opponents' unpaid taxes. |
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| | > **[[pickups:#In WipEout Fusion|Stealth]]**\\ If you really were completely invisible, you would actually see jackshit! |
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| </WRAP> | </WRAP> |
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| ====Shield Energy==== | ====Shield Energy==== |
| [[#Teams|Ships]] in **WipEout Fusion** have **Shield Energy**. It is a resource that represents the structural integrity of your ship. The starting point is //100% Energy//, and when it gets below //0%//, the ship fucking explodes lmao. | [[#Teams|Ships]] in **WipEout Fusion** have **Shield Energy**. It is a resource that represents the structural integrity of your ship. This energy is reduced by colliding with walls or other players, getting hit by Weapons or by going out-of-bounds. Shield Energy can also be restored, for example, by going into the pit-lane. |
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| **Shield Energy** is reduced by colliding with walls or other players, getting hit by [[#Pickups|Weapons]] or by going out-of-bounds. There are also ways to restore the craft's **Shield Energy**: for example, in [[game_modes:single_race#In WipEout Fusion|Arcade]], it is restored by going into the pit-lane. | **Shield Energy** management is an important skill in **WipEout Fusion**. Getting stingy will get you eliminated, setting you way back in the best case, or even failing the event entirely in the worst case. In a feature which makes its only appearance in this game, losing Shield Energy also negatively impacts the flight characteristics of your ship (provided the Damage Simulation option is enabled in game settings). |
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| **Shield Energy** management is an important skill in **WipEout Fusion**. Getting stingy will get you eliminated, setting you way back in the best case, or even failing the event entirely in the worst case. | Unlike other games in the series, Shield Energy is displayed as-is on the HUD, with maximum shield energy varying between teams and pilots. When it gets below 0, the ship fucking explodes lmao |
| It is displayed in percentage points to the player; however, internally, **Shield Energy** is measured in //units//. Each [[#Teams|Ship]] has a set capacity for energy //units//. | |
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| ====Pitlane==== | ====Pitlane==== |
| =====Game Modes===== | =====Game Modes===== |
| **WipEout Fusion** presents a choice between different ways to pick the **Game Mode**: | **WipEout Fusion** presents a choice between different ways to pick the **Game Mode**: |
| * **Single Player**\\ | > * **5 single player** game modes\\ See below. |
| * **Multiplayer**\\ | |
| | > * **Multiplayer**\\ |
| (FIXME review) | (FIXME review) |
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| <WRAP half column> | <WRAP half column> |
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| **WipEout Fusion** offers 5 **game modes**. | **WipEout Fusion** offers 5 single player **game modes**. |
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| > **[[game_modes:single_race#In WipEout Fusion|Arcade]]**\\ Out-speed, out-smart and out-gun your opponents in the classic WipEout experience. | > **[[game_modes:single_race#In WipEout Fusion|Arcade]]**\\ Out-speed, out-smart and out-gun your opponents in the classic WipEout experience. |
| > **[[game_modes:time_trial#In WipEout Fusion|Time Trial]]**\\ A full-length race against the clock. | > **[[game_modes:time_trial#In WipEout Fusion|Time Trial]]**\\ A full-length race against the clock. |
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| > **[[game_modes:challenge#In WipEout Fusion|Challenge]]**\\ Prove your skill by completing challenges. | > **[[game_modes:challenge#In WipEout Fusion|Challenge]]**\\ Prove your skill by completing challenges. A nice surprise awaits after a 5 challenges. |
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| > **[[game_modes:zone#In WipEout Fusion|Zone]]**\\ Your ship will conveniently accelerate for you, perpetually. Survive for as long as you can. | > **[[game_modes:zone#In WipEout Fusion|Zone]]**\\ Your ship will conveniently accelerate for you, perpetually. Survive for as long as you can. |
| **WipEout Fusion** features 8 **racing teams** competing in the [[#Lore|F9000 Racing League]]. | **WipEout Fusion** features 8 **racing teams** competing in the [[#Lore|F9000 Racing League]]. |
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| When picking a ship, the game's menu presents you with four of the ship's stats: **Speed**, **Thrust**, **Handling** and **Shield**. Though these //frontend stats// represent the ship somewhat, they are strong simplifications of the ships' //actual// (or, as the community dubbed them, //secret//) //stats//. //Actual stats// are more complex and precisely dictate how each ship handles and feels. | When picking a ship, the game's menu presents you with six of the ship's stats: **Speed**, **Thrust**, **Lateral Stability**, **Braking Force**, **Weapon Power** and **Shield**. Though these //frontend stats// represent the ship somewhat, they are strong simplifications of the ships' //actual// (or, as the community dubbed them, //secret//) //stats//. //Actual stats// are more complex and precisely dictate how each ship handles and feels. |
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| Below is a list of the participating teams. Each title links to the section that describes the **WipEout Fusion** ships. | Below is a list of the participating teams. Each title links to the section that describes the **WipEout Fusion** ships. |
| The main faces of the F9000 AG Racing League: (FIXME revise) | The main faces of the F9000 AG Racing League: (FIXME revise) |
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| > **[[teams:feisar#In WipEout Fusion|FEISAR]]**\\ | > **[[teams:feisar#In WipEout Fusion|FEISAR]]** |
| | > "Feisar is on the verge of its most successful season yet."\\ |
| | > **Lead Pilot**: Daniel Johnson |
| | > **Second Pilot**: Carlos Beneto |
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| > **[[teams:qirex#In WipEout Fusion|Tigron]]**\\ | > **[[teams:van-uber#In WipEout Fusion|Van-Über Racing Developments]]** |
| | > "In this sublime and deicious game, we must remain cleaner than clean."\\ |
| | > **Lead Pilot**: Songen Grey |
| | > **Second Pilot**: Nami Mishima |
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| > **[[teams:piranha#In WipEout Fusion|Piranha Advancements]]**\\ | > **[[teams:g-tech#In WipEout Fusion|G-Tech Systems]]** |
| | > "Remember folks. If it floats, it's G-Tech™."\\ |
| | > **Lead Pilot**: Roberto Sergio |
| | > **Second Pilot**: Naomi Turner |
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| > **[[teams:ag_systems#In WipEout Fusion|G-Tech]]**\\ | > **[[teams:auricom#In WipEout Fusion|Auricom Industries]]** |
| | > "Once again, upholding all that is good and honorable in the sport."\\ |
| | > **Lead Pilot**: Pascale Rouser |
| | > **Second Pilot**: Franco Gonzalez |
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| > **[[teams:triakis#In WipEout Fusion|EG-X Industries]]**\\ | > **[[teams:eg-r#In WipEout Fusion|EG-R Technologies]]** |
| | > "The hope of the Mothercountry, creating a new age of civilization."\\ |
| | > **Lead Pilot**: Paul Cheung |
| | > **Second Pilot**: Alex Reece |
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| > **[[teams:auricom#In WipEout Fusion|Auricom Industries]]**\\ | > **[[teams:tigron#In WipEout Fusion|Tigron Enterprises]]** |
| | > "They can try to out-race us... but I don't think they'll get very far, do you?."\\ |
| | > **Lead Pilot**: Omarr Khumala |
| | > **Second Pilot**: Sveta Kirovski |
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| > **[[teams:xios#In WipEout Fusion|Xios]]**\\ | > **[[teams:xios#In WipEout Fusion|Xios International]]** |
| | > "Last season's champions have earned their place among the F9000 Elite."\\ |
| | > **Lead Pilot**: Natasha Belmondo |
| | > **Second Pilot**: Zala Wollf |
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| > **[[teams:eg-r#In WipEout Fusion|EG-R]]**\\ | > **[[teams:piranha#In WipEout Fusion|Piranha Advancements]]** |
| | > "Everything is part of the whole, and that whole is the pursuit of magnificence. We work as one."\\ |
| | > **Lead Pilot**: Myima Tsarong |
| | > **Second Pilot**: Jann Shlaudecker |
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| **Zone** | **Zone** |
| > **Zone**\\ The zone ship is only available in zone mode. | > **Zone**\\ Theoretically the fastest thing in the known universe. 100% Mortality Rate. |
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| </WRAP> | </WRAP> |
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| =====Lore===== | =====Lore===== |
| The game takes place in the **F9000 Racing League**. | The game takes place in the **F9000 Racing League**. This league is defined by a very aggressive racing scene, peculiar ship designs, and corruption rooted so deep that its exposure crippled AG racing for years to come. |
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| FIXME add the lore | FIXME get someone qualified to do the lore |
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| ---- | ---- |
| * Intuative - Wav Seeker; | * Intuative - Wav Seeker; |
| * Hong Kong Trash - Down the River (Torrential Rapids mix); | * Hong Kong Trash - Down the River (Torrential Rapids mix); |
| | * Credits refer to it as : hkt2001 extreme remix. |
| * MKL - Synthaesia. | * MKL - Synthaesia. |
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| * Rik Ede - ;<sup>[[#References / Sources|[1]]]</sup> | * Rik Ede - ;<sup>[[#References / Sources|[1]]]</sup> |
| * Nightmares On Wax - Bleu My Mind (Wipe Mix).<sup>[[#References / Sources|[1]]]</sup> | * Nightmares On Wax - Bleu My Mind (Wipe Mix).<sup>[[#References / Sources|[1]]]</sup> |
| ** To be exact, the main menu use a 16 second loop of it. | * To be exact, the main menu use a 16 second loop of it. |
| | * Credited as : bleu my (wipe mix). |
| ---- | ---- |
| =====Development===== | =====Development===== |
| | WipEout X |
| | ... |
| | Gravity Suck Demo |
| ... | ... |
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