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 ======WipEout HD====== ======WipEout HD======
 [{{ wipeout_series:wohd_cover_art.jpg?200vh|WipEout HD Fury (Retail cover art)}}] [{{ wipeout_series:wohd_cover_art.jpg?200vh|WipEout HD Fury (Retail cover art)}}]
-**WipEout HD** is an original anti-gravity combat racing video game developed by [[https://en.wikipedia.org/wiki/Psygnosis|Studio Liverpool]] for the PlayStation®3. It iterates on the gameplay established in [[wipeout_series:wipeout_pure|WipEout Pure]] and [[wipeout_series:wipeout_pulse|WipEout Pulse]], and features remade circuits and ship designs from both of these games. It is the seventh installment in [[:wipeout_series|the WipEout series]], and was well-received when it first released.+**WipEout HD** is an original anti-gravity combat racing video game developed by [[https://en.wikipedia.org/wiki/Psygnosis|Studio Liverpool]] for the PlayStation®3. It iterates on the gameplay established in [[wipeout_series:wipeout_pure|WipEout Pure]] and [[wipeout_series:wipeout_pulse|WipEout Pulse]], and features remade circuits and ship designs from both of these games. It is the seventh mainline installment in [[:wipeout_series|the WipEout series]], and was well-received when it first released.
  
 The player competes in the [[#Lore|FX350 Racing League]], piloting anti-gravity racing ships that float above the circuits at high speeds. These anti-gravity racing ships are able to obtain and use various [[#Pickups]] to disrupt other players or assist the pilot. Like all [[:wipeout_series|WipEout games]], **WipEout HD** focuses on delivering high-speed, high-thrills combat racing action. The player competes in the [[#Lore|FX350 Racing League]], piloting anti-gravity racing ships that float above the circuits at high speeds. These anti-gravity racing ships are able to obtain and use various [[#Pickups]] to disrupt other players or assist the pilot. Like all [[:wipeout_series|WipEout games]], **WipEout HD** focuses on delivering high-speed, high-thrills combat racing action.
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 ---- ----
 =====Gameplay===== =====Gameplay=====
-While **WipEout HD**'s gameplay differs based on the [[#Game Modes]], there are common elements and traits that make up the WipEout experience in this entry. These elements are similar to previous games of the series - [[wipeout_series:wipeout_pulse|WipEout Pure]] and [[wipeout_series:wipeout_pulse|WipEout Pulse]], with the latter having been [[#Development|developed]] alongside **WipEout HD**.+[{{ wipeout_series:wipeout_hd_cinematic.gif?350vh|High-skill piloting in WipEout HD}}] 
 +**WipEout HD** is fast and precise; it requires strategy and resource management with [[#Pickups]] and [[#Shield Energy]]; it rewards track knowledge and acquired skill.
  
-When starting the game, **WipEout HD** presents a choice between different ways to get into a race: +While **WipEout HD**'s gameplay differs based on the [[#Game Modes]], there are common elements and traits that make up the WipEout experience in this entry. This section focuses on these common features and traitswhile the [[#Game Modes]] section has links to articles about individual experiences to be had in **WipEout HD**.
-   [[#Campaign]] modewith a series of pre-configured events;\\ +
-   * **Racebox**a way to configure a custom single player event;\\ +
-   [[#Online]] mode, taking **Racebox** to PlayStation Network with the limitation of only the multiplayer modes being available.+
  
-**Racebox** and [[#Online]] allow the player to pick a trackwhile [[#Campaign]]'s tracks are presetRegardless, the player gets to pick their [[#Teams|Ship]] and start the race.+====Ship Handling==== 
 +Regardless of the [[#Game Modes|Game Mode]], ships float in **WipEout HD**This is an important distinction to make for anyone coming over from car racing games. A simple way to describe how **WipEout HD** handles is to say that it feels like an aircraft with ground grip.
  
-Once in-game and the 3-2-1-GO countdown is overyou're off to the racesExpect speedprecisioncombat, or all of the above. There are some common mechanics and traits that can be found in the game modes:+A more precise way to describe it is to say that ships behave like a box that's attached to a slightly bouncy spring, gliding along the track with little friction. The nose is angled in the direction that the pilot wants to go. There is a lot of focus on momentumand maintaining an angle, rather than trying to micro-adjust the craft.<sup>[[#References / Sources|[2]]]</sup> Ultimatelythoughthe best way to get an idea of **WipEout HD**'s physics is to play the game.
  
-====Ship Handling==== +There are several inputs that allow the pilot to control their craft quite precisely. 
-(sideshifts and airbrakes)+ 
 +===Thrust==
 +Press and hold the **Accelerate** button (mapped by default to //Cross//) to speed up. Pressure-sensitive buttons are supported for fine throttle control. The sensitivity of this feature can be adjusted in the **Controls** section of the settings menu by changing the **Acceleration Sensitivity** slider (from 10%, where throttle is binary, to 100%, where throttle is fully analog). 
 + 
 +It is recommended to set throttle to binary. There is not a practical use for this feature; in fact, in **WipEout HD**, a good pilot has no reason to ever release the **Accelerate** button at all. 
 + 
 +The player can also get a speed boost at the start of the race by performing a **Perfect Start**. The moment the countdown reaches "GO", press and hold the **Accelerate** button. 
 + 
 +===Pitch and Steering=== 
 +Control your ship through //D-Pad// or //Analog Stick// inputs - **Steer** it left and right, and **Pitch** it up and down.  
 + 
 +   * **Steering** is the basic way to control the direction of your craft. 
 +   * **Pitching** is useful for getting more airtime or reducing it. More airtime may enable some [[#Barrel Rolls]], but excessive airtime loses speed. 
 + 
 +**WipEout HD** also offers the option to **Pitch and Steer** using DualShock®3's SIXAXIS® motion controls. This is controlled with the **Motion Sensor** option of the **Controls** section of the settings menu: 
 +   * **Off**, where motion controls aren't used; 
 +   * **Pitch**, which some players may enjoy, as it gives more freedom for [[#Barrel Roll]] inputs; 
 +   * **Pitch and Steering**, which is not recommended for serious use due to its impracticality. 
 + 
 +===Airbrakes=== 
 +**Airbrakes** are a way to turn more aggressively. When an airbrake is engaged, a flap is raised on one side of the ship, increasing that side's air resistance, which helps steer the craft in that direction. They are activated by holding down the **Left Airbrake** and **Right Airbrake** buttons (mapped by default to //L2// and //R2// respectively)
 + 
 +On higher speeds, **Airbrakes** are essential to complete most turns. Ignoring them is a big mistake, but so is overusing them. Using both at the same time will slow the ship down like a normal brake; however, despite their nature, in **WipEout HD**, using them to simply turn doesn't drop the craft's speed very much. 
 + 
 +===Sideshifts=== 
 +**Sideshifts** shift the craft to the side quickly. They are activated by quickly tapping an **Airbrake** button twice (the craft shifts to that **Airbrake**'s side). You can somewhat control the distance of the **Sideshift** by holding the button for longer, or releasing it quickly. 
 + 
 +**Sideshifts** are used to immediately and radically correct the race line. They're a situational tool that is very handy when it is needed - for example, when undershooting a turn, not quite hitting a [[#Speed Pads|Speed Pad]], or recovering from a [[#Pickups|Weapon]] impact. 
 + 
 +----
  
 ====Pickups==== ====Pickups====
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 ====Shield Energy==== ====Shield Energy====
-[[#Teams|Ships]]  in **WipEout HD** have **Shield Energy**. It is a resource that represents the structural integrity of your ship. The starting point is //100% Energy//, and when it gets below //0%//, the ship fucking explodes lmao. **Shield Energy** is reduced by colliding with walls or other players, getting hit by [[#Pickups|Weapons]], going out-of-bounds, or by performing [[#Barrel Rolls]].+[[#Teams|Ships]]  in **WipEout HD** have **Shield Energy**. It is a resource that represents the structural integrity of your ship. The starting point is //100% Energy//, and when it gets below //0%//, the ship fucking explodes lmao. 
  
-**Shield Energy** management is an important skill in **WipEout HD**. Getting stingy will get you eliminated, setting you way back in the best case, or even failing the event entirely in the worst case. Having enough **Ship Energy** is also required to successfully perform [[#Barrel Rolls]], which are crucial<sup>[[#References / Sources|[2]]]</sup> for any high-skill pilot.+**Shield Energy** is reduced by colliding with walls or other players, getting hit by [[#Pickups|Weapons]], going out-of-bounds, or by performing [[#Barrel Rolls]]. There are also ways to restore the craft's **Shield Energy**: for example, in [[game_modes:single_race#In WipEout HD|Single Races]], it is restored by [[#Pickups|Absorbing Pickups]]. 
 + 
 +**Shield Energy** management is an important skill in **WipEout HD**. Getting stingy will get you eliminated, setting you way back in the best case, or even failing the event entirely in the worst case. Having enough **Ship Energy** is also required to successfully perform [[#Barrel Rolls]], which are crucial for any high-skill pilot.
  
 It is displayed in percentage points to the player; however, internally, **Shield Energy** is measured in //units//. Each [[#Teams|Ship]] has a set capacity for energy //units//, with various [[#Pickups]] replenishing set amounts of these //units//. The only thing that relies on energy //percentage// are the [[#Barrel Rolls]], with them always taking **15% of your Shield Energy** when attempted. As such, ships with a lower **Shield Energy** stat are actually better for [[#Barrel Roll]]-heavy gameplay: each [[#Pickups|Pickup]] the player [[#Absorption|Absorbs]] restores a higher //percentage// of these ships' energy. It is displayed in percentage points to the player; however, internally, **Shield Energy** is measured in //units//. Each [[#Teams|Ship]] has a set capacity for energy //units//, with various [[#Pickups]] replenishing set amounts of these //units//. The only thing that relies on energy //percentage// are the [[#Barrel Rolls]], with them always taking **15% of your Shield Energy** when attempted. As such, ships with a lower **Shield Energy** stat are actually better for [[#Barrel Roll]]-heavy gameplay: each [[#Pickups|Pickup]] the player [[#Absorption|Absorbs]] restores a higher //percentage// of these ships' energy.
  
 ====Barrel Rolls==== ====Barrel Rolls====
 +[{{ wipeout_series:wipeout_hd_barrel_roll.png:?250x250|Spin!}}]
 **Barrel Rolls** are tricks that you can perform while your ship is mid-air, awarding a speed boost if done correctly. **Barrel Rolls** are tricks that you can perform while your ship is mid-air, awarding a speed boost if done correctly.
  
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 **Barrel Rolls** are essential for high-level gameplay. They can be performed in spots other than the obvious drops through precise and clever maneuvers for //just// enough airtime. They enhance the resource management element of [[#Shield Energy]] while testing the pilot's skill and directly rewarding them for good play. **Barrel Rolls** are essential for high-level gameplay. They can be performed in spots other than the obvious drops through precise and clever maneuvers for //just// enough airtime. They enhance the resource management element of [[#Shield Energy]] while testing the pilot's skill and directly rewarding them for good play.
 +
 +Additionally, **Barrel Rolls** are closely related to [[#Pitch and Steering|Pitch control]]: pitching up can enable **Barrel Rolls** that would otherwise be impossible, and pitching down will decrease unwanted airtime - landing faster, wasting less time in the air and getting the speed boost sooner.
  
 ====Speed Pads==== ====Speed Pads====
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 These sections of the circuit use **Mag-Lock** technology to keep ships on the track, and enable pilots to fly along the walls, loops and bumpy track sections without falling or detaching. When locked onto a **Mag-Strip**, the ship is effectively pinned to the track surface without negatively affecting speed, acceleration or steering. All gravity effects from tilted track orientation are negated; also, both cornering drift when turning and pitch control are heavily reduced. Overall, though, the ships' handling feels largely the same on a **Mag-Strip**. These sections of the circuit use **Mag-Lock** technology to keep ships on the track, and enable pilots to fly along the walls, loops and bumpy track sections without falling or detaching. When locked onto a **Mag-Strip**, the ship is effectively pinned to the track surface without negatively affecting speed, acceleration or steering. All gravity effects from tilted track orientation are negated; also, both cornering drift when turning and pitch control are heavily reduced. Overall, though, the ships' handling feels largely the same on a **Mag-Strip**.
  
-**Mag-Strips** debuted in [[wipeout_series:wipeout_pure|WipEout Pulse]] and have been largely unchanged in **WipEout HD**. They mostly serve an aesthetic purpose, however they have real gameplay implications: the inability to detach from these sections prevents barrel rolls and potentially enables blind spots for strategic [[#Pickups|Pickup]] use.+**Mag-Strips** debuted in [[wipeout_series:wipeout_pulse|WipEout Pulse]] and have been largely unchanged in **WipEout HD**. They mostly serve an aesthetic purpose, however they have real gameplay implications: the inability to detach from these sections prevents barrel rolls and potentially enables blind spots for strategic [[#Pickups|Pickup]] use.
  
 **Mag-Strip** sections are pretty common in the track roster of **WipEout HD/Fury**. **Mag-Strip** sections are pretty common in the track roster of **WipEout HD/Fury**.
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 =====Game Modes===== =====Game Modes=====
 +**WipEout HD** presents a choice between different ways to pick the **Game Mode**:
 +   * [[#Campaign]] mode, with a series of pre-configured events;\\
 +   * **Racebox**, a way to configure a custom single player event;\\
 +   * [[#Online]] mode, taking **Racebox** to PlayStation®Network with the limitation of only the multiplayer modes being available.
 +
 +**Racebox** and [[#Online]] allow the player to pick a [[#Tracks|Track]], while [[#Campaign]]'s [[#Tracks]] are preset. Regardless, the player gets to pick their [[#Teams|Ship]] and start the race.
 +
 +----
  
 <WRAP half column> <WRAP half column>
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 =====Teams===== =====Teams=====
 +[{{ teams:fx350_team_collage.svg?200x200|FX350's participants}}]
 **WipEout HD** features 12 **racing teams** competing in the [[#Lore|FX350 Racing League]]. Each participating **Team** has one ship in the base game (//HD ships//); [[#Fury expansion|the Fury expansion]] adds another ship to each team's roster (//Fury ships//). **WipEout HD** features 12 **racing teams** competing in the [[#Lore|FX350 Racing League]]. Each participating **Team** has one ship in the base game (//HD ships//); [[#Fury expansion|the Fury expansion]] adds another ship to each team's roster (//Fury ships//).
  
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 </WRAP> </WRAP>
 +
 +----
 +
 +=====Campaign=====
 +...
  
 ---- ----
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 =====Development===== =====Development=====
-put development stuff here+...
  
 ---- ----
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 ===== References / Sources ===== ===== References / Sources =====
    - According to [[https://gamefaqs.gamespot.com/ps3/938148-wipeout-hd/media|GameFAQs]].    - According to [[https://gamefaqs.gamespot.com/ps3/938148-wipeout-hd/media|GameFAQs]].
-   No, this word wasn't written by ChatGPT.+   As originally described by Kabelsalat - a BallisticNG modder and contributor.
    - [[https://web.archive.org/web/20110826151235/http://www.wipeout-game.com/html/content/TeamInfo?team=AG_Systems|WipEout-Game.com's AG Systems overview]] mentions "their 2206 FX300 Championship title", implying that 2206 was the final season of the FX300.    - [[https://web.archive.org/web/20110826151235/http://www.wipeout-game.com/html/content/TeamInfo?team=AG_Systems|WipEout-Game.com's AG Systems overview]] mentions "their 2206 FX300 Championship title", implying that 2206 was the final season of the FX300.
    - [[https://web.archive.org/web/20110826151240/http://www.wipeout-game.com/html/content/TeamInfo?team=Assegai|WipEout-Game.com's Assegai team statement]] mentions their "strong performances in the FX350 League" enabling them to "vastly improve their race craft for the 2207 season of FX350 & FX400 Anti-Gravity Racing League events", showing that the FX350 had started by at least the year prior.    - [[https://web.archive.org/web/20110826151240/http://www.wipeout-game.com/html/content/TeamInfo?team=Assegai|WipEout-Game.com's Assegai team statement]] mentions their "strong performances in the FX350 League" enabling them to "vastly improve their race craft for the 2207 season of FX350 & FX400 Anti-Gravity Racing League events", showing that the FX350 had started by at least the year prior.