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| wipeout_series:wipeout_hd [2025/11/18 21:21] – fix wrong game link in two spots ChaCheeChoo | wipeout_series:wipeout_hd [2025/11/24 22:25] (current) – minor grammar ThatOneBonk | ||
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| ======WipEout HD====== | ======WipEout HD====== | ||
| [{{ wipeout_series: | [{{ wipeout_series: | ||
| - | **WipEout HD** is an original anti-gravity combat racing video game developed by [[https:// | + | **WipEout HD** is an original anti-gravity combat racing video game developed by [[https:// |
| The player competes in the [[# | The player competes in the [[# | ||
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| =====Gameplay===== | =====Gameplay===== | ||
| [{{ wipeout_series: | [{{ wipeout_series: | ||
| - | While **WipEout HD**'s gameplay differs based on the [[#Game Modes]], there are common elements | + | **WipEout HD** is fast and precise; it requires strategy and resource management with [[#Pickups]] and [[#Shield Energy]]; it rewards track knowledge |
| - | When starting the game, **WipEout HD** presents a choice between different ways to get into a race: | + | While **WipEout HD**'s gameplay differs based on the [[#Game Modes]], there are common elements and traits that make up the WipEout experience in this entry. This section focuses on these common features and traits, while the [[#Game Modes]] section has links to articles about individual experiences to be had in **WipEout HD**. |
| - | | + | |
| - | * **Racebox**, a way to configure a custom single player event;\\ | + | |
| - | | + | |
| - | **Racebox** and [[#Online]] allow the player to pick a track, while [[# | + | ====Ship Handling==== |
| + | Regardless of the [[#Game Modes|Game Mode]], ships float in **WipEout HD**. This is an important distinction to make for anyone coming over from car racing games. A simple way to describe how **WipEout HD** handles is to say that it feels like an aircraft with ground grip. | ||
| - | Once in-game and the 3-2-1-GO countdown | + | A more precise way to describe it is to say that ships behave like a box that's attached to a slightly bouncy spring, gliding along the track with little friction. The nose is angled |
| - | ====Ship Handling==== | + | There are several inputs that allow the pilot to control their craft quite precisely. |
| - | (sideshifts | + | |
| + | ===Thrust=== | ||
| + | Press and hold the **Accelerate** button (mapped by default to //Cross//) to speed up. Pressure-sensitive buttons are supported for fine throttle control. The sensitivity of this feature can be adjusted in the **Controls** section of the settings menu by changing the **Acceleration Sensitivity** slider (from 10%, where throttle is binary, to 100%, where throttle is fully analog). | ||
| + | |||
| + | It is recommended to set throttle to binary. There is not a practical use for this feature; in fact, in **WipEout HD**, a good pilot has no reason to ever release the **Accelerate** button at all. | ||
| + | |||
| + | The player can also get a speed boost at the start of the race by performing a **Perfect Start**. The moment the countdown reaches " | ||
| + | |||
| + | ===Pitch and Steering=== | ||
| + | Control your ship through //D-Pad// or //Analog Stick// inputs - **Steer** it left and right, and **Pitch** it up and down. | ||
| + | |||
| + | * **Steering** is the basic way to control the direction of your craft. | ||
| + | * **Pitching** is useful for getting more airtime or reducing it. More airtime may enable some [[#Barrel Rolls]], but excessive airtime loses speed. | ||
| + | |||
| + | **WipEout HD** also offers the option to **Pitch and Steer** using DualShock®3' | ||
| + | * **Off**, where motion controls aren't used; | ||
| + | * **Pitch**, which some players may enjoy, as it gives more freedom for [[#Barrel Roll]] inputs; | ||
| + | * **Pitch and Steering**, which is not recommended for serious use due to its impracticality. | ||
| + | |||
| + | ===Airbrakes=== | ||
| + | **Airbrakes** are a way to turn more aggressively. When an airbrake is engaged, a flap is raised on one side of the ship, increasing that side's air resistance, which helps steer the craft in that direction. They are activated by holding down the **Left Airbrake** and **Right Airbrake** buttons | ||
| + | |||
| + | On higher speeds, **Airbrakes** are essential to complete most turns. Ignoring them is a big mistake, but so is overusing them. Using both at the same time will slow the ship down like a normal brake; however, despite their nature, in **WipEout HD**, using them to simply turn doesn' | ||
| + | |||
| + | ===Sideshifts=== | ||
| + | **Sideshifts** shift the craft to the side quickly. They are activated by quickly tapping an **Airbrake** button twice (the craft shifts to that **Airbrake**' | ||
| + | |||
| + | **Sideshifts** are used to immediately and radically correct the race line. They' | ||
| + | |||
| + | ---- | ||
| ====Pickups==== | ====Pickups==== | ||
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| **Shield Energy** is reduced by colliding with walls or other players, getting hit by [[# | **Shield Energy** is reduced by colliding with walls or other players, getting hit by [[# | ||
| - | **Shield Energy** management is an important skill in **WipEout HD**. Getting stingy will get you eliminated, setting you way back in the best case, or even failing the event entirely in the worst case. Having enough **Ship Energy** is also required to successfully perform [[#Barrel Rolls]], which are crucial< | + | **Shield Energy** management is an important skill in **WipEout HD**. Getting stingy will get you eliminated, setting you way back in the best case, or even failing the event entirely in the worst case. Having enough **Ship Energy** is also required to successfully perform [[#Barrel Rolls]], which are crucial for any high-skill pilot. |
| It is displayed in percentage points to the player; however, internally, **Shield Energy** is measured in //units//. Each [[# | It is displayed in percentage points to the player; however, internally, **Shield Energy** is measured in //units//. Each [[# | ||
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| **Barrel Rolls** are essential for high-level gameplay. They can be performed in spots other than the obvious drops through precise and clever maneuvers for //just// enough airtime. They enhance the resource management element of [[#Shield Energy]] while testing the pilot' | **Barrel Rolls** are essential for high-level gameplay. They can be performed in spots other than the obvious drops through precise and clever maneuvers for //just// enough airtime. They enhance the resource management element of [[#Shield Energy]] while testing the pilot' | ||
| - | Additionally, | + | Additionally, |
| ====Speed Pads==== | ====Speed Pads==== | ||
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| =====Game Modes===== | =====Game Modes===== | ||
| + | **WipEout HD** presents a choice between different ways to pick the **Game Mode**: | ||
| + | * [[# | ||
| + | * **Racebox**, | ||
| + | * [[#Online]] mode, taking **Racebox** to PlayStation®Network with the limitation of only the multiplayer modes being available. | ||
| + | |||
| + | **Racebox** and [[#Online]] allow the player to pick a [[# | ||
| + | |||
| + | ---- | ||
| <WRAP half column> | <WRAP half column> | ||
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| =====Development===== | =====Development===== | ||
| - | put development stuff here | + | ... |
| ---- | ---- | ||
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| ===== References / Sources ===== | ===== References / Sources ===== | ||
| - According to [[https:// | - According to [[https:// | ||
| - | | + | |
| - [[https:// | - [[https:// | ||
| - [[https:// | - [[https:// | ||