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| wipeout_series:wipeout_hd [2025/11/23 22:12] – add handling section ThatOneBonk | wipeout_series:wipeout_hd [2025/11/24 22:25] (current) – minor grammar ThatOneBonk | ||
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| =====Gameplay===== | =====Gameplay===== | ||
| [{{ wipeout_series: | [{{ wipeout_series: | ||
| - | While **WipEout HD**'s gameplay differs based on the [[#Game Modes]], there are common elements | + | **WipEout HD** is fast and precise; it requires strategy and resource management with [[#Pickups]] and [[#Shield Energy]]; it rewards track knowledge |
| - | When starting the game, **WipEout HD** presents a choice between different ways to get into a race: | + | While **WipEout HD**'s gameplay differs based on the [[#Game Modes]], there are common elements and traits that make up the WipEout experience in this entry. This section focuses on these common features |
| - | | + | |
| - | * **Racebox**, | + | |
| - | * [[#Online]] mode, taking **Racebox** to PlayStation Network with the limitation of only the multiplayer modes being available. | + | |
| - | + | ||
| - | **Racebox** | + | |
| - | + | ||
| - | Once in-game and the 3-2-1-GO countdown is over, you're off to the races. Expect speed, precision, combat, or all of the above. There are some common mechanics and traits that can be found in the game modes: | + | |
| ====Ship Handling==== | ====Ship Handling==== | ||
| - | Regardless of the [[#Game Modes|Game Mode]], ships float in **WipEout HD**. This is an important distinction to make for anyone coming over from car racing games. A simple way to describe | + | Regardless of the [[#Game Modes|Game Mode]], ships float in **WipEout HD**. This is an important distinction to make for anyone coming over from car racing games. A simple way to describe |
| - | A more precise way to describe it is to say that ships behave like a box that's attached to a slightly bouncy spring, gliding along the track with little friction. The nose is angled in the direction that the pilot wants to go. There is a lot of focus on momentum, and maintaining an angle, rather than trying to micro-adjust the craft.< | + | A more precise way to describe it is to say that ships behave like a box that's attached to a slightly bouncy spring, gliding along the track with little friction. The nose is angled in the direction that the pilot wants to go. There is a lot of focus on momentum, and maintaining an angle, rather than trying to micro-adjust the craft.< |
| There are several inputs that allow the pilot to control their craft quite precisely. | There are several inputs that allow the pilot to control their craft quite precisely. | ||
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| The player can also get a speed boost at the start of the race by performing a **Perfect Start**. The moment the countdown reaches " | The player can also get a speed boost at the start of the race by performing a **Perfect Start**. The moment the countdown reaches " | ||
| - | ===Steering=== | + | ===Pitch and Steering=== |
| - | Turn your ship left and right through //D-Pad// or //Analog Stick// inputs. **Steering** is the basic way to control the direction of your craft. | + | Control |
| + | |||
| + | | ||
| + | * **Pitching** is useful for getting more airtime or reducing it. More airtime may enable some [[#Barrel Rolls]], but excessive airtime loses speed. | ||
| - | **WipEout HD** also offers the option to **Steer** using DualShock®3' | + | **WipEout HD** also offers the option to **Pitch and Steer** using DualShock®3' |
| + | | ||
| + | * **Pitch**, which some players may enjoy, as it gives more freedom for [[#Barrel Roll]] inputs; | ||
| + | * **Pitch and Steering**, which is not recommended | ||
| ===Airbrakes=== | ===Airbrakes=== | ||
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| **Sideshifts** are used to immediately and radically correct the race line. They' | **Sideshifts** are used to immediately and radically correct the race line. They' | ||
| - | |||
| - | ===Pitch=== | ||
| - | **Pitch** your ship up and down through //D-Pad// or //Analog Stick// inputs. **Pitching up** may give you more airtime, while **Pitching down** may reduce it, getting you down onto the track and accelerating again quicker. It is commonly used alongside [[#Barrel Rolls]]. | ||
| - | |||
| - | **WipEout HD** also offers the option to **Pitch** using DualShock®3' | ||
| ---- | ---- | ||
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| **Shield Energy** is reduced by colliding with walls or other players, getting hit by [[# | **Shield Energy** is reduced by colliding with walls or other players, getting hit by [[# | ||
| - | **Shield Energy** management is an important skill in **WipEout HD**. Getting stingy will get you eliminated, setting you way back in the best case, or even failing the event entirely in the worst case. Having enough **Ship Energy** is also required to successfully perform [[#Barrel Rolls]], which are crucial< | + | **Shield Energy** management is an important skill in **WipEout HD**. Getting stingy will get you eliminated, setting you way back in the best case, or even failing the event entirely in the worst case. Having enough **Ship Energy** is also required to successfully perform [[#Barrel Rolls]], which are crucial for any high-skill pilot. |
| It is displayed in percentage points to the player; however, internally, **Shield Energy** is measured in //units//. Each [[# | It is displayed in percentage points to the player; however, internally, **Shield Energy** is measured in //units//. Each [[# | ||
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| **Barrel Rolls** are essential for high-level gameplay. They can be performed in spots other than the obvious drops through precise and clever maneuvers for //just// enough airtime. They enhance the resource management element of [[#Shield Energy]] while testing the pilot' | **Barrel Rolls** are essential for high-level gameplay. They can be performed in spots other than the obvious drops through precise and clever maneuvers for //just// enough airtime. They enhance the resource management element of [[#Shield Energy]] while testing the pilot' | ||
| - | Additionally, | + | Additionally, |
| ====Speed Pads==== | ====Speed Pads==== | ||
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| =====Game Modes===== | =====Game Modes===== | ||
| + | **WipEout HD** presents a choice between different ways to pick the **Game Mode**: | ||
| + | * [[# | ||
| + | * **Racebox**, | ||
| + | * [[#Online]] mode, taking **Racebox** to PlayStation®Network with the limitation of only the multiplayer modes being available. | ||
| + | |||
| + | **Racebox** and [[#Online]] allow the player to pick a [[# | ||
| + | |||
| + | ---- | ||
| <WRAP half column> | <WRAP half column> | ||
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| =====Development===== | =====Development===== | ||
| - | put development stuff here | + | ... |
| ---- | ---- | ||
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| ===== References / Sources ===== | ===== References / Sources ===== | ||
| - According to [[https:// | - According to [[https:// | ||
| - | | + | |
| - [[https:// | - [[https:// | ||
| - [[https:// | - [[https:// | ||
| - | - As originally described by Kabelsalat - a BallisticNG modder and contributor. | ||