Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| wipeout_series:wipeout_hd [2025/11/23 22:12] – add handling section ThatOneBonk | wipeout_series:wipeout_hd [2026/04/13 10:21] (current) – formatting change for consistency ThatOneBonk | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ======WipEout HD====== | ======WipEout HD====== | ||
| - | [{{ wipeout_series: | + | [{{ wipeout_series:covers: |
| **WipEout HD** is an original anti-gravity combat racing video game developed by [[https:// | **WipEout HD** is an original anti-gravity combat racing video game developed by [[https:// | ||
| Line 19: | Line 19: | ||
| =====Gameplay===== | =====Gameplay===== | ||
| [{{ wipeout_series: | [{{ wipeout_series: | ||
| - | While **WipEout HD**'s gameplay differs based on the [[#Game Modes]], there are common elements | + | **WipEout HD** is fast and precise; it requires strategy and resource management with [[#Pickups]] and [[#Shield Energy]], and it rewards track knowledge |
| - | When starting the game, **WipEout HD** presents a choice between different ways to get into a race: | + | While **WipEout HD**' |
| - | * [[# | + | |
| - | * **Racebox**, | + | |
| - | * [[#Online]] mode, taking **Racebox** to PlayStation Network with the limitation of only the multiplayer modes being available. | + | |
| - | + | ||
| - | **Racebox** and [[#Online]] allow the player to pick a track, while [[# | + | |
| - | + | ||
| - | Once in-game and the 3-2-1-GO countdown is over, you're off to the races. Expect speed, precision, combat, or all of the above. There are some common | + | |
| ====Ship Handling==== | ====Ship Handling==== | ||
| - | Regardless of the [[#Game Modes|Game Mode]], ships float in **WipEout HD**. This is an important distinction to make for anyone coming over from car racing games. A simple way to describe | + | Ships float in **WipEout HD**. This is an important distinction to make for anyone coming over from car racing games. A simple way to describe |
| - | A more precise way to describe it is to say that ships behave like a box that's attached to a slightly bouncy spring, gliding along the track with little friction. The nose is angled in the direction that the pilot wants to go. There is a lot of focus on momentum, and maintaining an angle, rather than trying to micro-adjust | + | More specifically, |
| - | There are several inputs that allow the pilot to control their craft quite precisely. | + | The handling consists of the following mechanics: |
| ===Thrust=== | ===Thrust=== | ||
| Press and hold the **Accelerate** button (mapped by default to //Cross//) to speed up. Pressure-sensitive buttons are supported for fine throttle control. The sensitivity of this feature can be adjusted in the **Controls** section of the settings menu by changing the **Acceleration Sensitivity** slider (from 10%, where throttle is binary, to 100%, where throttle is fully analog). | Press and hold the **Accelerate** button (mapped by default to //Cross//) to speed up. Pressure-sensitive buttons are supported for fine throttle control. The sensitivity of this feature can be adjusted in the **Controls** section of the settings menu by changing the **Acceleration Sensitivity** slider (from 10%, where throttle is binary, to 100%, where throttle is fully analog). | ||
| - | It is recommended to set throttle to binary. There is not a practical use for this feature; in fact, in **WipEout HD**, a good pilot has no reason to ever release the **Accelerate** button | + | It is recommended to set **Acceleration Sensitivity** to 10%, as it improves throttle responsiveness, and a good pilot has no reason to ever release the **Accelerate** button. |
| The player can also get a speed boost at the start of the race by performing a **Perfect Start**. The moment the countdown reaches " | The player can also get a speed boost at the start of the race by performing a **Perfect Start**. The moment the countdown reaches " | ||
| - | ===Steering=== | + | ===Pitch and Steering=== |
| - | Turn your ship left and right through //D-Pad// or //Analog Stick// inputs. **Steering** is the basic way to control the direction of your craft. | + | Control |
| - | **WipEout HD** also offers the option to **Steer** using DualShock®3' | + | * **Steering** is the basic way to control the direction of your craft. |
| + | * **Pitching** is useful for getting more airtime or reducing it. More airtime may enable some [[#Barrel Rolls]], but excessive airtime loses speed. | ||
| + | |||
| + | **WipEout HD** also offers the option to **Pitch and Steer** using DualShock®3' | ||
| + | | ||
| + | * **Pitch**, which some players may enjoy, as it gives more freedom for [[#Barrel Roll]] inputs; | ||
| + | * **Pitch and Steering**, which is not recommended | ||
| ===Airbrakes=== | ===Airbrakes=== | ||
| **Airbrakes** are a way to turn more aggressively. When an airbrake is engaged, a flap is raised on one side of the ship, increasing that side's air resistance, which helps steer the craft in that direction. They are activated by holding down the **Left Airbrake** and **Right Airbrake** buttons (mapped by default to //L2// and //R2// respectively). | **Airbrakes** are a way to turn more aggressively. When an airbrake is engaged, a flap is raised on one side of the ship, increasing that side's air resistance, which helps steer the craft in that direction. They are activated by holding down the **Left Airbrake** and **Right Airbrake** buttons (mapped by default to //L2// and //R2// respectively). | ||
| - | On higher speeds, **Airbrakes** are essential to complete most turns. Ignoring them is a big mistake, but so is overusing them. Using both at the same time will slow the ship down like a normal brake; however, despite their nature, in **WipEout HD**, using them to simply turn doesn' | + | At higher speeds, **Airbrakes** are essential to complete most turns. Ignoring them is a big mistake, but so is overusing them. Using both at the same time will slow the ship down like a normal brake; however, using them to simply turn doesn' |
| ===Sideshifts=== | ===Sideshifts=== | ||
| - | **Sideshifts** | + | **Sideshifts** |
| - | + | ||
| - | **Sideshifts** are used to immediately and radically correct the race line. They' | + | |
| - | + | ||
| - | ===Pitch=== | + | |
| - | **Pitch** your ship up and down through //D-Pad// or //Analog Stick// inputs. **Pitching up** may give you more airtime, while **Pitching down** may reduce it, getting you down onto the track and accelerating again quicker. It is commonly used alongside [[#Barrel Rolls]]. | + | |
| - | **WipEout HD** also offers | + | **Sideshifts** are used to immediately and radically correct |
| ---- | ---- | ||
| Line 116: | Line 110: | ||
| **Shield Energy** is reduced by colliding with walls or other players, getting hit by [[# | **Shield Energy** is reduced by colliding with walls or other players, getting hit by [[# | ||
| - | **Shield Energy** management is an important skill in **WipEout HD**. Getting stingy will get you eliminated, setting you way back in the best case, or even failing the event entirely in the worst case. Having enough **Ship Energy** is also required to successfully perform [[#Barrel Rolls]], which are crucial< | + | **Shield Energy** management is an important skill in **WipEout HD**. Getting stingy will get you eliminated, setting you way back in the best case, or even failing the event entirely in the worst case. Having enough **Shield |
| It is displayed in percentage points to the player; however, internally, **Shield Energy** is measured in //units//. Each [[# | It is displayed in percentage points to the player; however, internally, **Shield Energy** is measured in //units//. Each [[# | ||
| Line 122: | Line 116: | ||
| ====Barrel Rolls==== | ====Barrel Rolls==== | ||
| [{{ wipeout_series: | [{{ wipeout_series: | ||
| - | **Barrel Rolls** are tricks that you can perform while your ship is mid-air, awarding a speed boost if done correctly. | + | **Barrel Rolls** are tricks that you can perform while your ship is mid-air, awarding a speed boost if completed before landing. |
| - | By pressing // | + | By pressing // |
| **Barrel Rolls** are essential for high-level gameplay. They can be performed in spots other than the obvious drops through precise and clever maneuvers for //just// enough airtime. They enhance the resource management element of [[#Shield Energy]] while testing the pilot' | **Barrel Rolls** are essential for high-level gameplay. They can be performed in spots other than the obvious drops through precise and clever maneuvers for //just// enough airtime. They enhance the resource management element of [[#Shield Energy]] while testing the pilot' | ||
| - | Additionally, | + | Additionally, |
| ====Speed Pads==== | ====Speed Pads==== | ||
| Line 150: | Line 144: | ||
| =====Game Modes===== | =====Game Modes===== | ||
| + | **WipEout HD** presents a choice between different ways to pick the **Game Mode**: | ||
| + | * [[# | ||
| + | * **Racebox**, | ||
| + | * [[#Online]] mode, taking **Racebox** to PlayStation®Network with the limitation of only the multiplayer modes being available. | ||
| + | |||
| + | **Racebox** and [[#Online]] allow the player to pick a [[# | ||
| + | |||
| + | ---- | ||
| <WRAP half column> | <WRAP half column> | ||
| Line 241: | Line 243: | ||
| =====Extras===== | =====Extras===== | ||
| - | mention | + | ====Community Tab==== |
| + | **WipEout HD** features a **Community Tab**, where you can see what your PSN® Friends are currently up to in-game. | ||
| + | |||
| + | The **Community Tab** can be summoned in most areas of the game by pressing **Select**. It will display a list of your PSN® Friends that are currently playing **WipEout HD** and what mode they' | ||
| + | |||
| + | While in the **Community Tab** menu, you can press the **Square** button to view all pending lobby invitations, | ||
| + | **Nudges** are notifications that appear in the top-right corner of the screen. When one appears, pressing **Triangle** will automatically create and join an online lobby with the person that sent you the **Nudge**. As of game update 2.51, this feature is broken. | ||
| + | |||
| + | If one or more of your friends are playing **WipEout HD**, the game will also display that information in the bottom-right corner of the **Main Menu**. | ||
| ---- | ---- | ||
| + | ====Online Ranks==== | ||
| + | **Online Ranks** are an indicator of your online multiplayer progress. There are 101 Ranks in total, each having a title and a 3D medal tied to them. Rank requirements are downloaded from the game's server upon startup. | ||
| + | You earn rank points simply by playing online: the better you do in a race, the more points you get. Point rewards are also affected by the amount of players in a lobby and the lobby' | ||
| + | |||
| + | After finishing a multiplayer race, your **Online Rank** and points are uploaded to the global **Multiplayer Ranking** leaderboard, | ||
| + | |||
| + | ---- | ||
| + | ====Online Badges==== | ||
| + | **Online Badges** are listed on a [[.: | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ====Trophies==== | ||
| + | **WipEout HD** is the first game in the series to feature [[https:// | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ====Music==== | ||
| + | **WipEout HD** features 9 music tracks that were reused from [[wipeout_series: | ||
| + | * Ed Rush, Optical & Matrix - Frontline; | ||
| + | * MoveYa! & Steve Lavers - Chemical; | ||
| + | * MIST - Smart Systems; | ||
| + | * DJ Fresh - X-Project (100% Pure mix); | ||
| + | * Mason - Exceeder (Special Mix); | ||
| + | * Booka Shade - Steady Rush; | ||
| + | * Kraftwerk - Aerodynamik (Alex Gopher & Etienne de Crecy Mix); | ||
| + | * Noisia - Seven Stitches; | ||
| + | * Stanton Warriors - Tokyo. | ||
| + | |||
| + | [[#Fury expansion|The Fury expansion]] adds 6 new tracks: | ||
| + | * Noisia - Machine Gun; | ||
| + | * Gingy - Swagger; | ||
| + | * The Crystal Method - Acetone; | ||
| + | * The Touch - Le Night Dominator; | ||
| + | * Spector - Just Hiss; | ||
| + | * Two Fingers - Marmite Rhythm. | ||
| + | |||
| + | ---- | ||
| =====Development===== | =====Development===== | ||
| - | put development stuff here | + | ... |
| ---- | ---- | ||
| Line 252: | Line 300: | ||
| ===== References / Sources ===== | ===== References / Sources ===== | ||
| - According to [[https:// | - According to [[https:// | ||
| - | | + | |
| - [[https:// | - [[https:// | ||
| - [[https:// | - [[https:// | ||
| - | - As originally described by Kabelsalat - a BallisticNG modder and contributor. | ||