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| wipeout_series:wipeout_hd [2026/01/23 21:18] – use covers namespace ChaCheeChoo | wipeout_series:wipeout_hd [2026/01/24 10:26] (current) – remove broll fail joke (it was kind of lame i think) ThatOneBonk |
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| **Shield Energy** is reduced by colliding with walls or other players, getting hit by [[#Pickups|Weapons]], going out-of-bounds, or by performing [[#Barrel Rolls]]. There are also ways to restore the craft's **Shield Energy**: for example, in [[game_modes:single_race#In WipEout HD|Single Races]], it is restored by [[#Pickups|Absorbing Pickups]]. | **Shield Energy** is reduced by colliding with walls or other players, getting hit by [[#Pickups|Weapons]], going out-of-bounds, or by performing [[#Barrel Rolls]]. There are also ways to restore the craft's **Shield Energy**: for example, in [[game_modes:single_race#In WipEout HD|Single Races]], it is restored by [[#Pickups|Absorbing Pickups]]. |
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| **Shield Energy** management is an important skill in **WipEout HD**. Getting stingy will get you eliminated, setting you way back in the best case, or even failing the event entirely in the worst case. Having enough **Ship Energy** is also required to successfully perform [[#Barrel Rolls]], which are crucial for any high-skill pilot. | **Shield Energy** management is an important skill in **WipEout HD**. Getting stingy will get you eliminated, setting you way back in the best case, or even failing the event entirely in the worst case. Having enough **Shield Energy** is also required to successfully perform [[#Barrel Rolls]], which are crucial for any high-skill pilot. |
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| It is displayed in percentage points to the player; however, internally, **Shield Energy** is measured in //units//. Each [[#Teams|Ship]] has a set capacity for energy //units//, with various [[#Pickups]] replenishing set amounts of these //units//. The only thing that relies on energy //percentage// are the [[#Barrel Rolls]], with them always taking **15% of your Shield Energy** when attempted. As such, ships with a lower **Shield Energy** stat are actually better for [[#Barrel Roll]]-heavy gameplay: each [[#Pickups|Pickup]] the player [[#Absorption|Absorbs]] restores a higher //percentage// of these ships' energy. | It is displayed in percentage points to the player; however, internally, **Shield Energy** is measured in //units//. Each [[#Teams|Ship]] has a set capacity for energy //units//, with various [[#Pickups]] replenishing set amounts of these //units//. The only thing that relies on energy //percentage// are the [[#Barrel Rolls]], with them always taking **15% of your Shield Energy** when attempted. As such, ships with a lower **Shield Energy** stat are actually better for [[#Barrel Roll]]-heavy gameplay: each [[#Pickups|Pickup]] the player [[#Absorption|Absorbs]] restores a higher //percentage// of these ships' energy. |
| ====Barrel Rolls==== | ====Barrel Rolls==== |
| [{{ wipeout_series:wipeout_hd_barrel_roll.png:?250x250|Spin!}}] | [{{ wipeout_series:wipeout_hd_barrel_roll.png:?250x250|Spin!}}] |
| **Barrel Rolls** are tricks that you can perform while your ship is mid-air, awarding a speed boost if done correctly. | **Barrel Rolls** are tricks that you can perform while your ship is mid-air, awarding a speed boost if completed before landing. |
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| By pressing //Left-Right-Left// or //Right-Left-Right// on your steering input when mid-air, you can attempt a **Barrel Roll** for **15% of your [[#Shield Energy]]**. Your ship will attempt a 360° barrel roll, and if it completes before you land, you will get a quick burst of speed, not unlike a [[#Speed Pads|Speed Pad]] or a [[pickups:turbo#In WipEout HD|Turbo]] boost. If the ship lands before that happens, you will get disappointment, and your [[#Shield Energy]] will be taken anyway. So you should probably be careful with that. It doesn't feel very nice, you know. You kind of just feel bad about your life when that happens. | By pressing //Left-Right-Left// or //Right-Left-Right// on your steering input when mid-air, you can attempt a **Barrel Roll** for **15% of your [[#Shield Energy]]**. Your ship will attempt a 360° barrel roll, and if it completes before you land, you will get a quick burst of speed, not unlike a [[#Speed Pads|Speed Pad]] or a [[pickups:turbo#In WipEout HD|Turbo]] boost. If the ship lands before that happens, you will get disappointment, and your [[#Shield Energy]] will be taken anyway. |
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| **Barrel Rolls** are essential for high-level gameplay. They can be performed in spots other than the obvious drops through precise and clever maneuvers for //just// enough airtime. They enhance the resource management element of [[#Shield Energy]] while testing the pilot's skill and directly rewarding them for good play. | **Barrel Rolls** are essential for high-level gameplay. They can be performed in spots other than the obvious drops through precise and clever maneuvers for //just// enough airtime. They enhance the resource management element of [[#Shield Energy]] while testing the pilot's skill and directly rewarding them for good play. |