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| wipeout_series:wipeout_pulse [2026/04/12 21:13] – minor fixes ChaCheeChoo | wipeout_series:wipeout_pulse [2026/04/16 10:22] (current) – add release dates ChaCheeChoo |
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| ======WipEout Pulse====== | ======WipEout Pulse====== |
| [{{ wipeout_series:covers:wopulse_cover_art.jpg?200vh|WipEout Pulse (Retail cover art)}}] | [{{ wipeout_series:covers:wopulse_cover_art.png?200vh|WipEout Pulse (Retail cover art)}}] |
| **WipEout Pulse** is an original anti-gravity combat racing video game developed by [[https://en.wikipedia.org/wiki/Psygnosis|Studio Liverpool]] for the PlayStation® Portable, it was later ported to PlayStation 2 by Spiralhouse. It iterates on the gameplay established in [[wipeout_series:wipeout_pure|WipEout Pure]]. It is the sixth mainline installment in [[:wipeout_series|the WipEout series]]. | **WipEout Pulse** is an original anti-gravity combat racing video game developed by [[https://en.wikipedia.org/wiki/Psygnosis|Studio Liverpool]] for the PlayStation® Portable. It was later ported to PlayStation 2 by [[https://spiralhouse.co.uk/|Spiralhouse]]. It iterates on the gameplay established in [[wipeout_series:wipeout_pure|WipEout Pure]]. It is the sixth mainline installment in [[:wipeout_series|the WipEout series]]. |
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| The player competes in the [[#Lore|FX400 Racing League]], piloting anti-gravity racing ships that float above the circuits at high speeds. These anti-gravity racing ships are able to obtain and use various [[#Pickups]] to disrupt other players or assist the pilot. Like all [[:wipeout_series|WipEout games]], **WipEout Pulse** focuses on delivering high-speed, high-thrills combat racing action. | The player competes in the [[#Lore|FX400 Racing League]], piloting anti-gravity racing ships that float above the circuits at high speeds. These anti-gravity racing ships are able to obtain and use various [[#Pickups]] to disrupt other players or assist the pilot. Like all [[:wipeout_series|WipEout games]], **WipEout Pulse** focuses on delivering high-speed, high-thrills combat racing action. |
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| The [[#Gameplay]], rules and the objective differ based on the [[#Game Modes|Game Mode]] that the player chooses: **WipEout Pulse** offers 7 different modes.. | The [[#Gameplay]], rules and the objective differ based on the [[#Game Modes|Game Mode]] that the player chooses: **WipEout Pulse** offers 7 different modes. |
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| | The game was released on PlayStation® Portable: |
| | * North America: //February 12th, 2008//<sup>[[#References / Sources|[1]]]</sup>; |
| | * Europe and the UK: //December 14th, 2007//<sup>[[#References / Sources|[1]]]</sup>. |
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| | And on PlayStation® 2: |
| | * Europe: //June 10th, 2009//<sup>[[#References / Sources|[1]]]</sup>. |
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| (FIXME add release dates) | |
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| =====Gameplay===== | =====Gameplay===== |
| [{{ wipeout_series:wipeout_pulse_cinematic.gif?350vh|High-skill piloting in WipEout Pulse}}] | |
| **WipEout Pulse** is fast and precise; it requires strategy and resource management with [[#Pickups]] and [[#Shield Energy]], and it rewards track knowledge with piloting skills. | **WipEout Pulse** is fast and precise; it requires strategy and resource management with [[#Pickups]] and [[#Shield Energy]], and it rewards track knowledge with piloting skills. |
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| Ships float in **WipEout Pulse**. This is an important distinction to make for anyone coming over from car racing games. | Ships float in **WipEout Pulse**. This is an important distinction to make for anyone coming over from car racing games. |
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| | (FIXME describe handling) |
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| The handling consists of the following mechanics: | The handling consists of the following mechanics: |
| * **Steering** is the basic way to control the direction of your craft. | * **Steering** is the basic way to control the direction of your craft. |
| * **Pitching** is useful for getting more airtime or reducing it. More airtime may enable some [[#Barrel Rolls]], but excessive airtime loses speed. | * **Pitching** is useful for getting more airtime or reducing it. More airtime may enable some [[#Barrel Rolls]], but excessive airtime loses speed. |
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| ===Airbrakes=== | ===Airbrakes=== |
| **Pickups**, also known as //Items// or //Weapons// (despite the category not being limited to them), are helpful power-ups that a pilot can obtain by going over a [[#Weapon Pads|Weapon Pad]]. Only one can be held by a pilot at a time; when equipped, they get the choice to either **Absorb** it (ditch it in exchange for some [[#Shield Energy]]), or to use it. | **Pickups**, also known as //Items// or //Weapons// (despite the category not being limited to them), are helpful power-ups that a pilot can obtain by going over a [[#Weapon Pads|Weapon Pad]]. Only one can be held by a pilot at a time; when equipped, they get the choice to either **Absorb** it (ditch it in exchange for some [[#Shield Energy]]), or to use it. |
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| **WipEout Pulse** has **13 Pickups**. Each one is unique - having their own use cases, varying degrees of usefulness, and even **Absorbing** for different amounts of [[#Shield Energy]]. They are split into categories based on their nature. 2 pickups are only available in Eliminator. | **WipEout Pulse** has **13 Pickups**. Each one is unique - having their own use cases, varying degrees of usefulness, and even **Absorbing** for different amounts of [[#Shield Energy]]. They are split into categories based on their nature. 2 of the pickups are only available in [[game_modes:eliminator#In WipEout Pulse|Eliminator]]. |
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| ---- | ---- |
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| > **[[pickups:bomb#In WipEout Pulse|Bomb]]**\\ A singular, more powerful obstacle that will also deal splash damage to nearby pilots when triggered. | > **[[pickups:bomb#In WipEout Pulse|Bomb]]**\\ A singular, more powerful obstacle that will also deal splash damage to nearby pilots when triggered. |
| </WRAP> | |
| <WRAP half column> | |
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| **Advanced Weapons** are the heavy hitters... A bit low on energy ? too bad ! | **Advanced Weapons** are relatively rare and very powerful. |
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| > **[[pickups:plasma#In WipEout Pulse|Plasma]]**\\ A very mean, heavy hitter that's tricky to aim, but pays off with dividends on a hit. | > **[[pickups:plasma#In WipEout Pulse|Plasma]]**\\ A very mean, heavy hitter that's tricky to aim, but pays off with dividends on a hit. |
| > **[[pickups:quake#In WipEout Pulse|Quake]]**\\ A seismic wave that will go down the track from where it was fired. Tricky for recipients to escape. | > **[[pickups:quake#In WipEout Pulse|Quake]]**\\ A seismic wave that will go down the track from where it was fired. Tricky for recipients to escape. |
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| **Items**, assist the pilot that uses them. | </WRAP> |
| | <WRAP half column> |
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| | **Items** assist the pilot that uses them. |
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| > **[[pickups:autopilot#In WipEout Pulse|Autopilot]]**\\ Let a computer take control of your craft for a moment. Take a breather, or take advantage of this state's supernatural agility. | > **[[pickups:autopilot#In WipEout Pulse|Autopilot]]**\\ Let a computer take control of your craft for a moment. Take a breather, or take advantage of this state's supernatural agility. |
| **Experimental Weapons** are the newcomers in the FX400 league. | **Experimental Weapons** are the newcomers in the FX400 league. |
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| > **[[pickups:shuriken#In WipEout Pulse|Shuriken]]**\\ Hurl down the track a spinning blade ricocheting multiple time before self destructing. Only available in Eliminator. | > **[[pickups:shuriken#In WipEout Pulse|Shuriken]]**\\ Hurl a razor-sharp blade down the track, piercing and ricocheting multiple time before self-destructing. Only available in [[game_modes:eliminator#In WipEout Pulse|Eliminator]]. |
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| > **[[pickups:leech_beam#In WipEout Pulse|Leech Beam]]**\\ Lock onto another ship and steal its [[#Shield Energy]] for yourself. | > **[[pickups:leech_beam#In WipEout Pulse|Leech Beam]]**\\ Lock onto another ship and steal its [[#Shield Energy]] for yourself. |
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| > **[[pickups:repulsor#In WipEout Pulse|Repulsor]]**\\ make space for yourself in a Target Rich Environment by releasing a highly damaging shockwave. Only available in Eliminator. | > **[[pickups:repulsor#In WipEout Pulse|Repulsor]]**\\ Make space for yourself in a target-rich environment by releasing a highly damaging shockwave. Only available in [[game_modes:eliminator#In WipEout Pulse|Eliminator]]. |
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| </WRAP> | </WRAP> |
| **Barrel Rolls** are essential for high-level gameplay. They can be performed in spots other than the obvious drops through precise and clever maneuvers for //just// enough airtime. They enhance the resource management element of [[#Shield Energy]] while testing the pilot's skill and directly rewarding them for good play. | **Barrel Rolls** are essential for high-level gameplay. They can be performed in spots other than the obvious drops through precise and clever maneuvers for //just// enough airtime. They enhance the resource management element of [[#Shield Energy]] while testing the pilot's skill and directly rewarding them for good play. |
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| Additionally, **Barrel Rolls** are closely related to [[#Pitch and Steering|Pitch control]]: pitching up can enable **Barrel Rolls** that would otherwise be impossible, and pitching down will decrease unwanted airtime - landing faster, wasting less time in the air and getting the speed boost sooner. | Additionally, **Barrel Rolls** are closely linked to [[#Pitch and Steering|Pitch control]]: pitching up can enable **Barrel Rolls** that would otherwise be impossible, and pitching down will decrease unwanted airtime - landing faster, wasting less time in the air and getting the speed boost sooner. |
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| ====Speed Pads==== | ====Speed Pads==== |
| These yellow arrow-shaped panels on the track's floor will give the ship a burst of speed when flown over. The speed boost is gained rapidly and will decrease back to cruise velocity over a few moments. | These yellow arrow-shaped panels on the track's floor will give the ship a burst of speed when flown over. The speed boost is gained rapidly and will decrease back to cruise velocity over a few moments. |
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| **Speed Pads** can be placed alone or in series, stacked horizontally or vertically, placed in challenging spots or next to [[#Weapon Pads]]. Hitting one likely won't change the outcome of the race, but hunting them reliably will give the skilled pilot a competitive edge. Combined with their [[#Weapon Pads|multi-color counterpart]], **Speed Pads** also introduce an element of split-second strategy to the race. | **Speed Pads** can be placed alone or in series, stacked horizontally or vertically, placed in challenging spots or next to [[#Weapon Pads]]. Hitting one likely won't change the outcome of the race, but hunting them reliably will give the skilled pilot a competitive edge. Combined with their [[#Weapon Pads|colorful counterpart]], **Speed Pads** also introduce an element of split-second strategy to the race. |
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| ====Weapon Pads==== | ====Weapon Pads==== |
| When flown over, **Weapon Pads** give the player a random [[#Pickups|Pickup]]. They shift colors over time and are cross-shaped. In [[game_modes:single_race#In WipEout Pulse|Single Race]] and [[game_modes:tournament#In WipEout Pulse|Tournament]], they will be disabled for a few seconds after someone flies over them; in [[game_modes:eliminator#In WipEout Pulse|Eliminator]], there is no cooldown. In [[game_modes:head_to_head#In WipEout Pulse|Head to Head]], the Weapons Pads are absent. | When flown over, **Weapon Pads** give the player a random [[#Pickups|Pickup]]. They shift colors over time and are cross-shaped. In [[game_modes:single_race#In WipEout Pulse|Single Race]] and [[game_modes:tournament#In WipEout Pulse|Tournament]], they will be disabled for a few seconds after someone flies over them; in [[game_modes:eliminator#In WipEout Pulse|Eliminator]], there is no cooldown. In [[game_modes:head_to_head#In WipEout Pulse|Head to Head]], Weapons Pads are absent. |
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| **Weapon Pads** also introduce strategy to the race, along with elements of resource management and randomness. A lucky [[#Pickups|Pickup]] could single-handedly change the outcome of the race in a split second; neglecting them in favor of going faster will compromise the pilot's [[#Shield Energy]]. | **Weapon Pads** also introduce strategy to the race, along with elements of resource management and randomness. A lucky [[#Pickups|Pickup]] could single-handedly change the outcome of the race in a split second; neglecting them in favor of going faster will compromise the pilot's [[#Shield Energy]]. |
| These sections of the circuit use **Mag-Lock** technology to keep ships on the track, and enable pilots to fly along the walls, loops and bumpy track sections without falling or detaching. When locked onto a **Mag-Strip**, the ship is effectively pinned to the track surface without negatively affecting speed, acceleration or steering. All gravity effects from tilted track orientation are negated; also, both cornering drift when turning and pitch control are heavily reduced. Overall, though, the ships' handling feels largely the same on a **Mag-Strip**. | These sections of the circuit use **Mag-Lock** technology to keep ships on the track, and enable pilots to fly along the walls, loops and bumpy track sections without falling or detaching. When locked onto a **Mag-Strip**, the ship is effectively pinned to the track surface without negatively affecting speed, acceleration or steering. All gravity effects from tilted track orientation are negated; also, both cornering drift when turning and pitch control are heavily reduced. Overall, though, the ships' handling feels largely the same on a **Mag-Strip**. |
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| **Mag-Strips** debuted in [[wipeout_series:wipeout_pulse|WipEout Pulse]]. They mostly serve an aesthetic purpose, however they have real gameplay implications: the inability to detach from these sections prevents barrel rolls and potentially enables blind spots for strategic [[#Pickups|Pickup]] use. Some Weapons' trajectories tend to freak out on Mag-Strip Sections and are rendered completely useless. | **Mag-Strips** debuted in [[wipeout_series:wipeout_pulse|WipEout Pulse]]. They mostly serve an aesthetic purpose, however they have real gameplay implications: the inability to detach from these sections prevents barrel rolls and potentially enables blind spots for strategic [[#Pickups|Pickup]] use. Additionally, some weapons' trajectory is still affected by normal gravity when fired on **Mag-Strips**, making them drift towards the ground on tilted sections and, ultimately, harder to aim. |
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| **Mag-Strip** sections are pretty common in the track roster of **WipEout Pulse**. | **Mag-Strip** sections are common in the track roster of **WipEout Pulse**. |
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| > **[[game_modes:eliminator#In WipEout Pulse|Eliminator]]**\\ Take out your fury on other pilots, wreaking havoc and getting points for inflicting damage. | > **[[game_modes:eliminator#In WipEout Pulse|Eliminator]]**\\ Take out your fury on other pilots, wreaking havoc and getting points for inflicting damage. |
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| > **[[game_modes:head_to_head#In WipEout Pulse|Head to Head]]**\\ Out-speed and out-smart your opponents in a weaponless twist of the classic WipEout experience. | > **[[game_modes:head_to_head#In WipEout Pulse|Head to Head]]**\\ Race another pilot to the finish without weapons getting in the way. |
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| </WRAP> | </WRAP> |
| **WipEout Pulse** features 12 **racing teams** competing in the [[#Lore|FX400 Racing League]]. | **WipEout Pulse** features 12 **racing teams** competing in the [[#Lore|FX400 Racing League]]. |
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| When picking a ship, the game's menu presents you with four of the ship's stats: **Speed**, **Handling**, **Thrust** and **Shield**. Though these //frontend stats// represent the ship somewhat, they are strong simplifications of the ships' //actual// (or, as the community dubbed them, //secret//) //stats//. //Actual stats// are more complex and precisely dictate how each ship handles and feels. | When picking a ship, the game's menu presents you with four of the ship's stats: **Speed**, **Thrust**, **Handling** and **Shield**. Though these //frontend stats// represent the ship somewhat, they are strong simplifications of the ships' //actual// (or, as the community dubbed them, //secret//) //stats//. //Actual stats// are more complex and precisely dictate how each ship handles and feels. |
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| Below is a list of the participating teams. Each title links to the section that describes the **WipEout Pulse** ships. | Below is a list of the participating teams. Each title links to the section that describes the **WipEout Pulse** ships. |
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| =====Campaign===== | =====Campaign===== |
| Consists of 20 grids and 4 more added by downloadable content. Each containing a healthy mix of modes and tracks. | [{{ wipeout_series:wipeout_pulse_campaign.png?400vh|Grid 1 of the WipEout Pulse campaign}}] |
| | The **Campaign** consists of "**Grids**" - sets of events that are arranged on a hexagon grid. Completing an event fills its cell with an appropriate medal and unlocks adjacent events. Completing a certain number of events in a **Grid** unlocks the next one. |
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| | The player can set the AI difficulty, which will apply to competitive modes of the campaign, like [[game_modes:single_race#In WipEout Pulse|Single Race]]. Completing events with a higher AI difficulty has no merit other than displaying the highest difficulty you've passed the event on in the information box. |
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| | **WipEout Pulse**'s campaign has 20 grids, and [[#Downloadable Content|Downloadable Content]] adds 4 more. Each grid is a healthy mix of various modes and tracks. |
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| ---- | ---- |
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| =====Music===== | =====Music===== |
| **WipEout Pulse** features 16 music tracks. 9 are reused in [[wipeout_series:wipeout_hd|WipEout HD]]: | **WipEout Pulse** features 16 music tracks. |
| * Aphex Twin - Fenix Funk 5 (Wipeout Edit); | * Aphex Twin - Fenix Funk 5 (Wipeout Edit); |
| | * Booka Shade - Steady Rush; |
| * B Phreak & Groove Allegiance - Break Ya Self (Wipeout Remix); | * B Phreak & Groove Allegiance - Break Ya Self (Wipeout Remix); |
| | * DJ Fresh - X-Project (100% Pure mix); |
| * Dopamine - Flat Out; | * Dopamine - Flat Out; |
| * Loco Dice - City Lights (Martin Buttich Remix); | |
| * Ed Rush, Optical & Matrix - Frontline; | * Ed Rush, Optical & Matrix - Frontline; |
| * MoveYa! & Steve Lavers - Chemical; | |
| * MIST - Smart Systems; | |
| * DJ Fresh - X-Project (100% Pure mix); | |
| * Mason - Exceeder (Special Mix); | |
| * Booka Shade - Steady Rush; | |
| * Kraftwerk - Aerodynamik (Alex Gopher & Etienne de Crecy Mix); | * Kraftwerk - Aerodynamik (Alex Gopher & Etienne de Crecy Mix); |
| | * While the game doesn't specify it, the mix is, in fact, the Alex Gopher & Etienne de Crecy Mix. |
| | * Loco Dice - City Lights (Martin Buttich Remix); |
| | * Mason - Exceeder (Special Mix); |
| | * MIST - Smart Systems; |
| | * MoveYa! & Steve Lavers - Chemical; |
| * Noisia - Seven Stitches; | * Noisia - Seven Stitches; |
| * Stanton Warriors - Tokyo; | |
| * Rennie Pilgrem & BLIM - Slingshot (Wipeout Mix); | * Rennie Pilgrem & BLIM - Slingshot (Wipeout Mix); |
| * Shlomi Aber & Guy Gerber - Sea Of Sand (Wipeout Mix); | * Shlomi Aber & Guy Gerber - Sea Of Sand (Wipeout Mix); |
| | * Stanton Warriors - Tokyo; |
| * Skream - Suspicious Thoughts. | * Skream - Suspicious Thoughts. |
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| ---- | ---- |
| | =====Downloadable Content===== |
| | >Mirage pack : |
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| | Released February 7th 2008<sup>[[#References / Sources|[2]]]</sup>; |
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| | Contains Edgewinter White, Vostok Reef Black and the Mirage Mantis ship. |
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| | >Icaras pack : |
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| | Released February 14th 2008<sup>[[#References / Sources|[3]]]</sup>; |
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| | Contains Edgewinter Black, Gemini Dam White and the Icaras ship. |
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| | >Harimau pack : |
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| | Released February 21st 2008<sup>[[#References / Sources|[4]]]</sup>; |
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| | Contains Orcus White, Gemini Dam Black and the Harimau ship. |
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| | >Auricom pack : |
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| | Released February 28th 2008<sup>[[#References / Sources|[5]]]</sup>; |
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| | Contains Orcus Black, Vostock Reef White and the Auricom ship. |
| | ---- |
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| =====Development===== | =====Development===== |
| ... | ... |
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| ===== References / Sources ===== | ===== References / Sources ===== |
| | - According to [[https://www.mobygames.com/game/36384/wipeout-pulse/releases/|MobyGames]]. |
| | - According to [[https://psdeals.net/gb-store/game/268206/wipeout-pulse-mirage-pack|PS Deals]]. |
| | - According to [[https://psdeals.net/gb-store/game/268202/wipeout-pulse-icaras-pack-psp|PS Deals]]. |
| | - According to [[https://psdeals.net/gb-store/game/268199/wipeout-pulse-harimau-pack-psp|PS Deals]]. |
| | - According to [[https://psdeals.net/gb-store/game/268196/wipeout-pulse-auricom-pack-psp|PS Deals]]. |