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wipeout_series:wipeout_pulse [2026/04/13 08:56] – grammar, formatting, wording, extra content ThatOneBonkwipeout_series:wipeout_pulse [2026/04/16 10:22] (current) – add release dates ChaCheeChoo
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 ======WipEout Pulse====== ======WipEout Pulse======
-[{{ wipeout_series:covers:wopulse_cover_art.jpg?200vh|WipEout Pulse (Retail cover art)}}] +[{{ wipeout_series:covers:wopulse_cover_art.png?200vh|WipEout Pulse (Retail cover art)}}] 
-**WipEout Pulse** is an original anti-gravity combat racing video game developed by [[https://en.wikipedia.org/wiki/Psygnosis|Studio Liverpool]] for the PlayStation® Portable. It was later ported to PlayStation 2 by Spiralhouse. It iterates on the gameplay established in [[wipeout_series:wipeout_pure|WipEout Pure]]. It is the sixth mainline installment in [[:wipeout_series|the WipEout series]].+**WipEout Pulse** is an original anti-gravity combat racing video game developed by [[https://en.wikipedia.org/wiki/Psygnosis|Studio Liverpool]] for the PlayStation® Portable. It was later ported to PlayStation 2 by [[https://spiralhouse.co.uk/|Spiralhouse]]. It iterates on the gameplay established in [[wipeout_series:wipeout_pure|WipEout Pure]]. It is the sixth mainline installment in [[:wipeout_series|the WipEout series]].
  
 The player competes in the [[#Lore|FX400 Racing League]], piloting anti-gravity racing ships that float above the circuits at high speeds. These anti-gravity racing ships are able to obtain and use various [[#Pickups]] to disrupt other players or assist the pilot. Like all [[:wipeout_series|WipEout games]], **WipEout Pulse** focuses on delivering high-speed, high-thrills combat racing action. The player competes in the [[#Lore|FX400 Racing League]], piloting anti-gravity racing ships that float above the circuits at high speeds. These anti-gravity racing ships are able to obtain and use various [[#Pickups]] to disrupt other players or assist the pilot. Like all [[:wipeout_series|WipEout games]], **WipEout Pulse** focuses on delivering high-speed, high-thrills combat racing action.
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 The [[#Gameplay]], rules and the objective differ based on the [[#Game Modes|Game Mode]] that the player chooses: **WipEout Pulse** offers 7 different modes. The [[#Gameplay]], rules and the objective differ based on the [[#Game Modes|Game Mode]] that the player chooses: **WipEout Pulse** offers 7 different modes.
  
-(FIXME add release dates)+The game was released on PlayStation® Portable: 
 +   * North America: //February 12th, 2008//<sup>[[#References / Sources|[1]]]</sup>; 
 +   * Europe and the UK: //December 14th, 2007//<sup>[[#References / Sources|[1]]]</sup>
 + 
 +And on PlayStation® 2: 
 +  * Europe: //June 10th, 2009//<sup>[[#References / Sources|[1]]]</sup>
 ---- ----
 =====Gameplay===== =====Gameplay=====
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 > **[[pickups:bomb#In WipEout Pulse|Bomb]]**\\ A singular, more powerful obstacle that will also deal splash damage to nearby pilots when triggered. > **[[pickups:bomb#In WipEout Pulse|Bomb]]**\\ A singular, more powerful obstacle that will also deal splash damage to nearby pilots when triggered.
-</WRAP> 
-<WRAP half column> 
  
 **Advanced Weapons** are relatively rare and very powerful. **Advanced Weapons** are relatively rare and very powerful.
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 > **[[pickups:quake#In WipEout Pulse|Quake]]**\\ A seismic wave that will go down the track from where it was fired. Tricky for recipients to escape. > **[[pickups:quake#In WipEout Pulse|Quake]]**\\ A seismic wave that will go down the track from where it was fired. Tricky for recipients to escape.
 +
 +</WRAP>
 +<WRAP half column>
  
 **Items** assist the pilot that uses them. **Items** assist the pilot that uses them.
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 These sections of the circuit use **Mag-Lock** technology to keep ships on the track, and enable pilots to fly along the walls, loops and bumpy track sections without falling or detaching. When locked onto a **Mag-Strip**, the ship is effectively pinned to the track surface without negatively affecting speed, acceleration or steering. All gravity effects from tilted track orientation are negated; also, both cornering drift when turning and pitch control are heavily reduced. Overall, though, the ships' handling feels largely the same on a **Mag-Strip**. These sections of the circuit use **Mag-Lock** technology to keep ships on the track, and enable pilots to fly along the walls, loops and bumpy track sections without falling or detaching. When locked onto a **Mag-Strip**, the ship is effectively pinned to the track surface without negatively affecting speed, acceleration or steering. All gravity effects from tilted track orientation are negated; also, both cornering drift when turning and pitch control are heavily reduced. Overall, though, the ships' handling feels largely the same on a **Mag-Strip**.
  
-**Mag-Strips** debuted in [[wipeout_series:wipeout_pulse|WipEout Pulse]]. They mostly serve an aesthetic purpose, however they have real gameplay implications: the inability to detach from these sections prevents barrel rolls and potentially enables blind spots for strategic [[#Pickups|Pickup]] use. Some [[#pickups|Weapons]]trajectories tend to become unpredictable on Mag-Strip Sectionsrendering them useless.+**Mag-Strips** debuted in [[wipeout_series:wipeout_pulse|WipEout Pulse]]. They mostly serve an aesthetic purpose, however they have real gameplay implications: the inability to detach from these sections prevents barrel rolls and potentially enables blind spots for strategic [[#Pickups|Pickup]] use. Additionally, some weaponstrajectory is still affected by normal gravity when fired on **Mag-Strips**making them drift towards the ground on tilted sections and, ultimately, harder to aim.
  
 **Mag-Strip** sections are common in the track roster of **WipEout Pulse**. **Mag-Strip** sections are common in the track roster of **WipEout Pulse**.
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 The player can set the AI difficulty, which will apply to competitive modes of the campaign, like [[game_modes:single_race#In WipEout Pulse|Single Race]]. Completing events with a higher AI difficulty has no merit other than displaying the highest difficulty you've passed the event on in the information box. The player can set the AI difficulty, which will apply to competitive modes of the campaign, like [[game_modes:single_race#In WipEout Pulse|Single Race]]. Completing events with a higher AI difficulty has no merit other than displaying the highest difficulty you've passed the event on in the information box.
  
-**WipEout Pulse**'s campaign has 20 grids, and //Downloadable Content// (FIXME add section) adds 4 more. Each grid is a healthy mix of various modes and tracks. +**WipEout Pulse**'s campaign has 20 grids, and [[#Downloadable Content|Downloadable Content]] adds 4 more. Each grid is a healthy mix of various modes and tracks. 
  
 ---- ----
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 ---- ----
 +=====Downloadable Content=====
 +>Mirage pack :
 +
 +Released February 7th 2008<sup>[[#References / Sources|[2]]]</sup>;
 +
 +Contains Edgewinter White, Vostok Reef Black and the Mirage Mantis ship.
 +
 +>Icaras pack :
 +
 +Released February 14th 2008<sup>[[#References / Sources|[3]]]</sup>;
 +
 +Contains Edgewinter Black, Gemini Dam White and the Icaras ship.
 +
 +>Harimau pack :
 +
 +Released February 21st 2008<sup>[[#References / Sources|[4]]]</sup>;
 +
 +Contains Orcus White, Gemini Dam Black and the Harimau ship.
 +
 +>Auricom pack :
 +
 +Released February 28th 2008<sup>[[#References / Sources|[5]]]</sup>;
 +
 +Contains Orcus Black, Vostock Reef White and the Auricom ship.
 +----
 +
 =====Development===== =====Development=====
 ... ...
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 ===== References / Sources ===== ===== References / Sources =====
 +   - According to [[https://www.mobygames.com/game/36384/wipeout-pulse/releases/|MobyGames]].
 +   - According to [[https://psdeals.net/gb-store/game/268206/wipeout-pulse-mirage-pack|PS Deals]].
 +   - According to [[https://psdeals.net/gb-store/game/268202/wipeout-pulse-icaras-pack-psp|PS Deals]].
 +   - According to [[https://psdeals.net/gb-store/game/268199/wipeout-pulse-harimau-pack-psp|PS Deals]].
 +   - According to [[https://psdeals.net/gb-store/game/268196/wipeout-pulse-auricom-pack-psp|PS Deals]].