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wipeout_series:wipeout_pulse [2026/06/01 21:25] – tracks for pulse ! Rezdjwipeout_series:wipeout_pulse [2026/07/15 14:30] (current) – [Development] Rezdj
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 ====Mag-Strips==== ====Mag-Strips====
-These sections of the circuit use **Mag-Lock** technology to keep ships on the track, and enable pilots to fly along the walls, loops and bumpy track sections without falling or detaching. When locked onto a **Mag-Strip**, the ship is effectively pinned to the track surface without negatively affecting speed, acceleration or steering. All gravity effects from tilted track orientation are negated; also, both cornering drift when turning and pitch control are heavily reduced. Overall, though, the ships' handling feels largely the same on a **Mag-Strip**.+Certain sections of the circuit use **Mag-Lock** technology to keep ships on the track, and enable pilots to fly along the walls, loops and bumpy track sections without falling or detaching. When locked onto a **Mag-Strip**, the ship is effectively pinned to the track surface without negatively affecting speed, acceleration or steering. All gravity effects from tilted track orientation are negated; also, both cornering drift when turning and pitch control are heavily reduced. Overall, though, the ships' handling feels largely the same on a **Mag-Strip**.
  
-**Mag-Strips** debuted in [[wipeout_series:wipeout_pulse|WipEout Pulse]]. They mostly serve an aesthetic purposehowever they have real gameplay implications: the inability to detach from these sections prevents barrel rolls and potentially enables blind spots for strategic [[#Pickups|Pickup]] use. Additionally, some weapons' trajectory is still affected by normal gravity when fired on **Mag-Strips**, making them drift towards the ground on tilted sections and, ultimately, harder to aim.+**Mag-Strips** debuted in [[wipeout_series:wipeout_pulse|WipEout Pulse]]. Although they mainly provide for more unique track designs, they have real gameplay implications: the inability to detach from these sections prevents barrel rolls and potentially enables blind spots for strategic [[#Pickups|Pickup]] use. Additionally, some weapons lack **Mag-Lock** technology and are still affected by normal gravity when fired on **Mag-Strips**, making them drift towards the ground on tilted sections and, ultimately, harder to aim.
  
 **Mag-Strip** sections are common in the track roster of **WipEout Pulse**. **Mag-Strip** sections are common in the track roster of **WipEout Pulse**.
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 Contains Orcus Black, Vostock Reef White and the Auricom ship. Contains Orcus Black, Vostock Reef White and the Auricom ship.
 +----
 +=====Cheat=====
 +====Unlock Everything====
 +The same code to unlock everything from Pure also applies in WipEout Pulse.
 +
 +Enter this sequence at the Main Menu screen:
 +D-pad Left, D-pad Right, D-pad Left, L, R, L, D-pad Right, D-pad Left, D-pad Right, R, L, R.
 +
 +If you got it right, you’ll see a pop-up with : 
 +
 +Congratulations! 
 +
 +You have unlocked: 
 +
 +You have unlocked everything! 
 +
 +
 +All of the cells, grids, alternate ship skins and tracks will be unlocked (except the downloadable content in the PSP version, as it is not present on the UMD).
 +
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 =====Development===== =====Development=====
-...+A shortened mix of a 1994 music track called Analogue Bubblebath by Aphex Twin was used on the main menu during developmentSaid track can still be found in the retail version in the root of Music folder instead of the FEMusic folder where the rest of the frontend tracks are located.
  
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