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| wipeout_series:wipeout_pure [2026/04/06 17:39] – teh music (menu and intro music aren't listed yet!) Rezdj | wipeout_series:wipeout_pure [2026/04/15 06:36] (current) – [Teams] no bio fuel in the FX300 Rezdj | ||
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| * Rest of Europe and the UK: //September 1st, 2005//< | * Rest of Europe and the UK: //September 1st, 2005//< | ||
| - | It was also released digitally on PlayStation®Store. (FIXME | + | It was also released digitally on PlayStation®Store: |
| + | * North America: //November 20th, 2007//< | ||
| + | |||
| + | =====Gameplay===== | ||
| + | **WipEout Pure** is fast and precise; it requires strategy and resource management with [[# | ||
| + | |||
| + | While **WipEout Pure**' | ||
| + | |||
| + | ====Ship Handling==== | ||
| + | Ships float in **WipEout Pure**. This is an important distinction to make for anyone coming over from car racing games. | ||
| + | |||
| + | (FIXME | ||
| + | |||
| + | The handling consists of the following mechanics: | ||
| + | |||
| + | ===Thrust=== | ||
| + | Press and hold the **Accelerate** button (mapped by default to //Cross//) to speed up. | ||
| + | |||
| + | The player can also get a speed boost at the start of the race by performing a **Perfect Start**. The moment the countdown reaches " | ||
| + | |||
| + | ===Pitch and Steering=== | ||
| + | Control your ship through //D-Pad// or //Analog Stick// inputs - **Steer** it left and right, and **Pitch** it up and down. | ||
| + | |||
| + | * **Steering** is the basic way to control the direction of your craft. | ||
| + | * **Pitching** is useful for getting more airtime or reducing it. More airtime may enable some [[#Barrel Rolls]], but excessive airtime loses speed. | ||
| + | |||
| + | ===Airbrakes=== | ||
| + | **Airbrakes** are a way to turn more aggressively. When an airbrake is engaged, a flap is raised on one side of the ship, increasing that side's air resistance, which helps steer the craft in that direction. They are activated by holding down the **Left Airbrake** and **Right Airbrake** buttons (mapped by default to //L// and //R// respectively). | ||
| + | |||
| + | At higher speeds, **Airbrakes** are essential to complete most turns. Ignoring them is a big mistake, but so is overusing them. Using both at the same time will slow the ship down like a normal brake; however, using them to simply turn doesn' | ||
| + | |||
| + | ===Sideshifts=== | ||
| + | **Sideshifts** push the craft to the side quickly. They are activated by quickly tapping either **Airbrake** button twice (the craft shifts to that **Airbrake**' | ||
| + | |||
| + | **Sideshifts** are used to immediately and radically correct the race line. They' | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ====Pickups==== | ||
| + | **Pickups**, | ||
| + | |||
| + | **WipEout Pure** has **10 Pickups**. Each one is unique - having their own use cases, varying degrees of usefulness, and even **Absorbing** for different amounts of [[#Shield Energy]]. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | <WRAP half column> | ||
| + | |||
| + | > **[[pickups: | ||
| + | |||
| + | > **[[pickups: | ||
| + | |||
| + | > **[[pickups: | ||
| + | |||
| + | > **[[pickups: | ||
| + | |||
| + | > **[[pickups: | ||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP half column> | ||
| + | |||
| + | > **[[pickups: | ||
| + | |||
| + | > **[[pickups: | ||
| + | |||
| + | > **[[pickups: | ||
| + | |||
| + | > **[[pickups: | ||
| + | |||
| + | > **[[pickups: | ||
| + | |||
| + | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ====Shield Energy==== | ||
| + | [[# | ||
| + | |||
| + | **Shield Energy** is reduced by colliding with walls or other players, getting hit by [[# | ||
| + | |||
| + | **Shield Energy** management is an important skill in **WipEout Pure**. Getting stingy will get you eliminated, setting you way back in the best case, or even failing the event entirely in the worst case. Having enough **Shield Energy** is also required to successfully perform [[#Barrel Rolls]], which are crucial for any high-skill pilot. | ||
| + | |||
| + | It is displayed in percentage points to the player; however, internally, **Shield Energy** is measured in //units//. Each [[# | ||
| + | |||
| + | ====Barrel Rolls==== | ||
| + | Introduced in **WipEout Pure**, **Barrel Rolls** are tricks that you can perform while your ship is mid-air, awarding a speed boost if completed before landing. | ||
| + | |||
| + | By pressing // | ||
| + | |||
| + | **Barrel Rolls** are essential for high-level gameplay. They can be performed in spots other than the obvious drops through precise and clever maneuvers for //just// enough airtime. They enhance the resource management element of [[#Shield Energy]] while testing the pilot' | ||
| + | |||
| + | Additionally, | ||
| + | |||
| + | **WipEout Pure**' | ||
| + | |||
| + | ====Speed Pads==== | ||
| + | These blue arrow-shaped panels on the track' | ||
| + | |||
| + | **Speed Pads** can be placed alone or in series, stacked horizontally or vertically, placed in challenging spots or next to [[#Weapon Pads]]. Hitting one likely won't change the outcome of the race, but hunting them reliably will give the skilled pilot a competitive edge. Combined with their [[#Weapon Pads|colorful counterpart]], | ||
| + | |||
| + | ====Weapon Pads==== | ||
| + | When flown over, **Weapon Pads** give the player a random [[# | ||
| + | |||
| + | **Weapon Pads** also introduce strategy to the race, along with elements of resource management and randomness. A lucky [[# | ||
| + | |||
| + | ---- | ||
| + | |||
| + | =====Game Modes===== | ||
| + | **WipEout Pure** presents a choice between different ways to pick the **Game Mode**: | ||
| + | * **Single Player**\\ | ||
| + | * **Multiplayer**\\ | ||
| + | * **Teaser**\\ | ||
| + | (FIXME review) | ||
| + | |||
| + | ---- | ||
| + | |||
| + | <WRAP half column> | ||
| + | |||
| + | **WipEout Pure** offers 5 **game modes**. | ||
| + | |||
| + | > **[[game_modes: | ||
| + | |||
| + | > **[[game_modes: | ||
| + | |||
| + | > **[[game_modes: | ||
| + | |||
| + | > **[[game_modes: | ||
| + | |||
| + | > **[[game_modes: | ||
| + | |||
| + | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | =====Teams===== | ||
| + | [{{ teams: | ||
| + | **WipEout Pure** features 8 **racing teams** competing in the [[# | ||
| + | |||
| + | When picking a ship, the game's menu presents you with four of the ship's stats: **Speed**, **Thrust**, **Handling** and **Shield**. Though these //frontend stats// represent the ship somewhat, they are strong simplifications of the ships' //actual// (or, as the community dubbed them, //secret//) //stats//. //Actual stats// are more complex and precisely dictate how each ship handles and feels. | ||
| + | |||
| + | Below is a list of the participating teams. Each title links to the section that describes the **WipEout Pure** ships. | ||
| + | |||
| + | <WRAP half column> | ||
| + | **Base game** | ||
| + | Main contestants of the FX300 AG Racing League: (FIXME revise) | ||
| + | |||
| + | > **[[teams: | ||
| + | |||
| + | > **[[teams: | ||
| + | |||
| + | > **[[teams: | ||
| + | |||
| + | > **[[teams: | ||
| + | |||
| + | > **[[teams: | ||
| + | |||
| + | > **[[teams: | ||
| + | |||
| + | > **[[teams: | ||
| + | |||
| + | > **[[teams: | ||
| + | **Unlockable** | ||
| + | > **Zone**\\ The zone ship is back in the real world! | ||
| + | |||
| + | > **MediEvil**\\ The dead has risen and want to race. | ||
| + | **Demo** | ||
| + | |||
| + | > **Stealth**\\ Not the kind of flying object you would expect in WipEout. | ||
| + | </ | ||
| + | <WRAP half column> | ||
| + | **Downloadable content** | ||
| + | |||
| + | > **[[teams: | ||
| + | |||
| + | > **[[teams: | ||
| + | |||
| + | > **[[teams: | ||
| + | |||
| + | > **[[teams: | ||
| + | |||
| + | **Privateer** | ||
| + | |||
| + | > **Daxtinator**\\ Your favorite furball want a piece of the action. | ||
| + | |||
| + | > **Havenzoomer **\\ It's Jak X all over again ! | ||
| + | |||
| + | > **Guardian** \\ Get ready for special operations. | ||
| + | |||
| + | > **Patriot**t\\ The big gun's swift and decisive conflict resolution machine. | ||
| + | |||
| + | > **Puma**\\ Why run when you can fly? | ||
| + | |||
| + | > **WIRE05**\\ Welcome to the Wire festival ! | ||
| + | |||
| + | > **Cokestyle**\\ Literally just Coca-Cola. | ||
| + | |||
| + | > **Klor**\\ May the style be with you while flying this ship. | ||
| + | |||
| + | > **Turboweevel**\\ Actually... what's a weevel? | ||
| + | |||
| + | > **Cardracer**\\ Weapons aren't your biggest enemies with this ship. | ||
| + | |||
| + | > **Haironaut**\\ Don't get tangled with the control! | ||
| + | |||
| + | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | =====Lore===== | ||
| + | The game takes place in the **FX300 Racing League**. | ||
| + | |||
| + | FIXME add the lore | ||
| + | |||
| + | ---- | ||
| =====Music ===== | =====Music ===== | ||
| - | Right out of the UMD **WipEout Pure** has 19 music tracks to race with: | + | Out of the UMD, **WipEout Pure** has 19 music tracks to race to: |
| * Aphex Twin - Naks Acid; | * Aphex Twin - Naks Acid; | ||
| * CoLD SToRAGE - Onyx; | * CoLD SToRAGE - Onyx; | ||
| Line 33: | Line 247: | ||
| * Themroc - Mean Red; | * Themroc - Mean Red; | ||
| * Tiësto - Goldrush. | * Tiësto - Goldrush. | ||
| + | In addition, 2 tracks are used in the intro and main menu respectively: | ||
| + | * Paul Hartnoll - Boot Up; | ||
| + | * Röyksopp - Curves. | ||
| + | |||
| + | |||
| + | ====DLC==== | ||
| + | Music tracks were added post launch via downloadable content. | ||
| + | ===Released in America, Europe and Japan=== | ||
| + | Classic Music Pack : | ||
| + | * CoLD SToRAGE – Cairodrome; | ||
| + | * CoLD SToRAGE - Canada; | ||
| + | * CoLD SToRAGE - Messij; | ||
| + | * CoLD SToRAGE - Operatique. | ||
| + | The tracks by CoLD SToRAGE are the only ones to be available in every version that got Downloadable Content. | ||
| + | ==Japanese DLC Exclusives== | ||
| + | Wire05 pack : | ||
| + | * Takkyu Ishino - Jingle Wire05. | ||
| + | * Notably, this version is 3 minutes and 51 seconds long while the album version is only 16 second long. | ||
| + | |||
| + | Continue Pack : | ||
| + | * Akira Ishihara - Breaking the Ice; | ||
| + | * Akira Ishihara - Open the P.A. . | ||
| + | |||
| + | ==European DLC Exclusives== | ||
| + | Oblivion Music Pack | ||
| + | * ? (credited in game as Oblivion) - Disconnect; | ||
| + | * Spherical & MDA (credited in game as Oblivion) - Reminiscence; | ||
| + | * ? (credited in game as Oblivion) - Butterfly Effect. | ||
| + | |||
| + | A7 Music Pack | ||
| + | * McQueen - Leave Me Dead; | ||
| + | * Inner Mantra - How Can This Be Fair; | ||
| + | * Fightclub - Bleed on Me; | ||
| + | * Machines Wielding Weapons - Flashback. | ||
| + | |||
| + | Voice of Cod Music Pack: | ||
| + | * Voice of Cod - Bakelite Satellite; | ||
| + | * Voice of Cod - Bubbles of Nothing. | ||
| + | |||
| + | Exit 15 pack: | ||
| + | * Exit 15 remix - Come Shot. | ||
| + | |||
| + | PureUrban UK pack : | ||
| + | * Sway - Slo' Downn; | ||
| + | * Ironik ft. Yazmin & Tinie Tempah - Listen to the Vibe; | ||
| + | * Bruza - In the Endz. | ||
| + | |||
| + | PureUrban French Pack: | ||
| + | * Dakrishna - Bad Boy Racing; | ||
| + | * Earsut - The Bad Reputation; | ||
| + | * Tarik ' | ||
| + | |||
| + | PureUrban German Pack: | ||
| + | * Armin Treiber - Just Jack; | ||
| + | * Shipper - Echoboard; | ||
| + | * Resonator - Loewen Hertz. | ||
| + | |||
| + | PureUrban Italian Pack: | ||
| + | * Delroy ft. Micronauti - Hard Rain; | ||
| + | * DJ War ft. Lu Marra - Jungle Style; | ||
| + | * Ruma - Plaiser. | ||
| + | |||
| + | PureUrban Benelux Pack: | ||
| + | * Big Ed - Pak Uti; | ||
| + | * Ijsman - Ziel (Lazerus Remix); | ||
| + | * Miss Dee ft. Leo Tani (credited in game as Miss Dee ft Leo Tan) - Stop Foolin' | ||
| + | |||
| + | PureUrban Spanish Pack: | ||
| + | * Deepologists ft. Katrina Marie - Apocalyptic Motion; | ||
| + | * Jordi Goberna - Are You a Coconut; | ||
| + | * Nabil Moratalla - One Minute Theory. | ||
| + | |||
| + | Tracks added via the Pure Urban DLC causes a crash on Exostra run. | ||
| + | ====Album Release==== | ||
| + | An album containing most of the base soundtrack (exception of Goldrush, Black Jack 3, Kinection and The System) by Distinct' | ||
| + | These were: | ||
| + | * Ils - Saxtrax; | ||
| + | * Way Out West - Pulse of Life (Edit); | ||
| + | * Hybrid - Zulu (Original Score). | ||
| + | |||
| + | ---- | ||
| + | =====Development===== | ||
| + | ... | ||
| + | ---- | ||
| ===== References / Sources ===== | ===== References / Sources ===== | ||
| - According to [[https:// | - According to [[https:// | ||
| + | - According to [[https:// | ||