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| game_modes:eliminator [2026/04/16 11:46] – contender laminated ChaCheeChoo | game_modes:eliminator [2026/04/16 20:40] (current) – loading screen text directly copied from the files Rezdj |
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| **Eliminator** is a mode in [[:wipeout_series|the WipEout series]] where the general goal is to cause as much damage as possible and eliminate your opponents using the games' vast arsenal of weapons. | **Eliminator** is a mode in [[:wipeout_series|the WipEout series]] where the general goal is to cause as much damage as possible and eliminate your opponents using the games' vast arsenal of weapons. |
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| **Eliminator** is formally featured in [[wipeout_series:wipeout_pulse|WipEout Pulse]], [[wipeout_series:wipeout_hd|WipEout HD]] and [[wipeout_series:wipeout_2048|WipEout 2048]] (called **Combat**), but is informally featured in some older games in the form of special challenges. | **Eliminator** is formally featured in [[wipeout_series:wipeout_pulse|WipEout Pulse]], [[wipeout_series:wipeout_hd|WipEout HD]] and [[wipeout_series:wipeout_2048|WipEout 2048]] (called **Combat**), and is informally featured in some older games in the form of special challenges. |
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| =====In WipEout Pulse===== | =====In WipEout Pulse===== |
| Use every weapon at your disposal to eliminate a specific number of opponents before everyone else. | Use every weapon at your disposal to eliminate a certain number of opponents before anyone else. |
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| Points are awarded for destroying other contenders, with the first person to reach the elimination target winning. | [{{ wipeout_series:wipeout_pulse_eliminator_ship.png?250|Eliminator livery (WipEout Pulse)}}] |
| **Turbo**, **Shield** and **Autopilot** items are disabled in **Eliminator**, and the **Weapon Pads** have no cooldown, although the player can't get an item from the same **Weapon Pad** more than once until they go over another. Weapons can be absorbed to briefly erect a shield around the ship, preventing all damage. All ships in the event will use a dedicated Eliminator livery. | Eliminating other contenders moves you higher on the scoreboard, with the first person to reach the elimination target winning. **Turbo**, **Shield** and **Autopilot** items are disabled in **Eliminator**, and the **Weapon Pads** have no cooldown, although the player can't get an item from the same **Weapon Pad** more than once until they go over another. Weapons can be absorbed to briefly erect a shield around the ship, preventing any damage. All ships in the event will use a dedicated Eliminator livery. |
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| **Eliminator** can be played against AI, with the ability to set the target to between 5 and 25 kills in increments of 5. | **Eliminator** can be played against AI, with the ability to set the target to between 5 and 25 kills in increments of 5. **Multiplayer** was originally supposed to feature **Eliminator**, as evidenced by a loading screen<sup>[[#References / Sources|[1]]]</sup>, but the mode was cut last moment. It can still be played online via modding, though the mode is quite buggy. |
| **Multiplayer** was originally supposed to feature **Eliminator**, as evidenced by a loading screen (FIXME add source), but the mode was cut last moment. It can still be played online via modding, though the mode is quite buggy. | |
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| =====In WipEout HD===== | =====In WipEout HD===== |
| Make the most out of **WipEout HD**'s weapon system and tear your way through other pilots for points. Unlike in **Single Race**, the objective isn't to finish first - it's to inflict as much damage and destruction as possible. | [{{ game_modes:eliminator_hd_logo.svg?200x200|Eliminator logo (WipEout HD)}}] |
| | Make the most out of **WipEout HD**'s weapon system and tear your way through other pilots. In **WipEout HD**'s rendition of the mode, the objective is to //score points//. |
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| Instead of awarding points for getting kills like the mode did in its previous appearances in [[:wipeout_series|the WipEout series]], **WipEout HD** gives points for //any// hits to other contenders, as well as for completing a lap. **Turbo**, **Shield** and **Autopilot** items are disabled in **Eliminator**, and the **Weapon Pads** have no cooldown, although the player can't get an item from the same **Weapon Pad** more than once until they go over another. Weapons can be absorbed to briefly erect a shield around the ship, preventing all damage. The player is given the option to perform a **Combat Spin** by hitting a button - R1 by default - to quickly spin their ship 180° and fire their weapon at someone behind, or meet their opponents halfway if they pulled away. Notably, this also intentionally allows **Quakes** to be fired backwards - something that isn't possible in other modes. | Instead of rewarding pilots for getting kills like the mode did in its previous appearances in [[:wipeout_series|the WipEout series]], **WipEout HD** gives points for //any// hits to other contenders, as well as for completing laps. **Turbo**, **Shield** and **Autopilot** items are disabled in **Eliminator**, and the **Weapon Pads** have no cooldown, although the player can't get an item from the same **Weapon Pad** more than once until they go over another. Weapons can be absorbed to briefly erect a shield around the ship, preventing any damage. The player is given the option to perform a **Combat Spin** by hitting a button - //R1// by default - to quickly spin their ship 180° and fire weapon at someone behind, or meet their opponents halfway if they pulled away. Notably, this also intentionally allows **Quakes** to be fired backwards - something that isn't possible in other modes. |
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| **Eliminator** can be played against AI or online opponents that also own the **Fury** DLC, with the ability to set the target to between 200 and 600 points in increments of 20 points. | **Eliminator** can be played against AI or online opponents that also own the **Fury** DLC, with the ability to set the target to between 200 and 600 points in increments of 20 points. |
| **Combat** shares many similarities with **Eliminator** in [[#in_wipeout_hd|WipEout HD]]: **Weapon Pads** don't have a cooldown, the player is allowed to **Combat Spin** (this time by pushing up on the right analog stick), and **Quakes** can be fired backwards. But it also introduced a few changes, with rules varying between Single Player and Multiplayer. | **Combat** shares many similarities with **Eliminator** in [[#in_wipeout_hd|WipEout HD]]: **Weapon Pads** don't have a cooldown, the player is allowed to **Combat Spin** (this time by pushing up on the right analog stick), and **Quakes** can be fired backwards. But it also introduced a few changes, with rules varying between Single Player and Multiplayer. |
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| In Single Player: **Combat** events have a time limit, with the player being asked to score enough points for the **Pass** and **Elite Pass** objectives, as such, the event can still be won even when scoring less than an opponent. Absorbing now restores the ship's energy like in **Single Race**. | In Single Player, **Combat** events have a time limit, with the player having to score enough points for the **Pass** and **Elite Pass** objectives. As such, the event can still be won even if an opponent has a higher score. Absorbing now restores the ship's energy like in **Single Race**. |
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| In Multiplayer: the players are asked to reach a specific target score, the first person in the event to reach the target wins. Absorbing does //not// restore any energy, instead simply dropping the weapon. If playing the [[wipeout_series:wipeout_2048#online_campaign|Online Campaign]], **Pass** and **Elite Pass** objectives are listed on the left side of the screen. | In Multiplayer, the players have to reach a target score: the first person in the event to do that wins. Absorbing does //not// restore any energy, instead simply ditching the weapon. To achieve a **Pass** or an **Elite Pass** in the [[wipeout_series:wipeout_2048#online_campaign|Online Campaign]], you must complete the objectives that are displayed on the left side of the screen. |
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| The pool of available weapons can vary between events, as well as being affected by the **Ship Class** chosen by the player. | The pool of available weapons can vary between events, as well as being affected by the **Ship Class** chosen by the player. |
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| | ===== References / Sources ===== |
| | - According to "Take your races online and prove yourself against friends and opponents in races, tournaments and the action packed eliminator events!" |