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Eliminator
Eliminator is a mode in the WipEout series where the general goal is to cause as much damage as possible and eliminate your opponents using the games' vast arsenal of weapons.
Eliminator is formally featured in WipEout Pulse, WipEout HD and WipEout 2048 (called Combat), but is informally featured in some older games in the form of special challenges.
In WipEout Pulse
Use every weapon at your disposal to eliminate a specific number of opponents before everyone else.
Points are awarded for destroying other contenders, with the first person to reach the elimination target winning. Turbo, Shield and Autopilot items are disabled in Eliminator, and the Weapon Pads have no cooldown, although the player can't get an item from the same Weapon Pad more than once until they go over another. Weapons can be absorbed to briefly erect a shield around the ship, preventing all damage. All ships in the event will use a dedicated Eliminator livery.
Eliminator can be played against AI, with the ability to set the target to between 5 and 25 kills in increments of 5.
Multiplayer was originally supposed to feature Eliminator, as evidenced by a loading screen ( add source), but the mode was cut last moment. It can still be played online via modding, though the mode is quite buggy.
In WipEout HD
Make the most out of WipEout HD's weapon system and tear your way through other pilots for points. Unlike in Single Race, the objective isn't to finish first - it's to inflict as much damage and destruction as possible.
Instead of awarding points for getting kills like the mode did in its previous appearances in the WipEout series, WipEout HD gives points for any hits to other contenders, as well as for completing a lap. Turbo, Shield and Autopilot items are disabled in Eliminator, and the Weapon Pads have no cooldown, although the player can't get an item from the same Weapon Pad more than once until they go over another. Weapons can be absorbed to briefly erect a shield around the ship, preventing all damage. The player is given the option to perform a Combat Spin by hitting a button - R1 by default - to quickly spin their ship 180° and fire their weapon at someone behind, or meet their opponents halfway if they pulled away. Notably, this also intentionally allows Quakes to be fired backwards - something that isn't possible in other modes.
Eliminator can be played against AI or online opponents that also own the Fury DLC, with the ability to set the target to between 200 and 600 points in increments of 20 points.
In WipEout 2048
Score as many points as possible within the time limit, or reach the target score first, by causing as much damage as possible to others. WipEout 2048 renamed the mode to Combat.
Combat shares many similarities with Eliminator in WipEout HD: Weapon Pads don't have a cooldown, the player is allowed to Combat Spin (this time by pushing up on the right analog stick), and Quakes can be fired backwards. But it also introduced a few changes, with rules varying between Single Player and Multiplayer.
In Single Player: Combat events have a time limit, with the player being asked to score enough points for the Pass and Elite Pass objectives, as such, the event can still be won even when scoring less than an opponent. Absorbing now restores the ship's energy like in Single Race.
In Multiplayer: the players are asked to reach a specific target score, the first person in the event to reach the target wins. Absorbing does not restore any energy, instead simply dropping the weapon. If playing the Online Campaign, Pass and Elite Pass objectives are listed on the left side of the screen.
The pool of available weapons can vary between events, as well as being affected by the Ship Class chosen by the player.