| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| game_modes:head_to_head [2026/04/03 12:31] – [Trivia] slight trivia rewrite ChaCheeChoo | game_modes:head_to_head [2026/04/04 14:27] (current) – wording and formatting improvements (last commit was a missclick...) ThatOneBonk |
|---|
| ======Head to Head====== | ======Head to Head====== |
| A twist of the classic WipEout experience. The player has to out-speed their opponent, racing for the finish and their spot on the podium. This mode tracks the distancee between you and your rival and does not have weapons enabled. | A twist on the classic WipEout experience. Compete head-to-head with another pilot for the first place in a race where weapons are disabled. The gap between you and your opponent is displayed on the HUD. |
| | |
| | **Head to Head** was featured in [[wipeout_series:wipeout_pulse|WipEout Pulse]] and was cut from [[wipeout_series:wipeout_hd|WipEout HD]] during production. |
| |
| =====In WipEout Pulse===== | =====In WipEout Pulse===== |
| This mode is available in both the racebox and campaign grids. In addition to the regular HUD, there is a piece of HUD only used in this mode to track the distance between the player and the rival. | This mode is available in both **Racebox** and the campaign grids. (FIXME add screenshots or something!) |
| =====In WipEout HD===== | =====In WipEout HD===== |
| While not available by default in the retail version, by editing line 42 of the file data00/data/plugins/frontend/gui/racebox_definition.xml, replacing <aEntry> and </aEntry> with <Entry> and </Entry>, it can be made available in racebox menu as a mode option. The mode crashes the game if either 2097 or WIP3OUT HUD style is selected, but is otherwise fully playable. It reuse HUD elements from Pulse. | **Head to Head** was not officially featured in [[wipeout_series:wipeout_hd|WipEout HD]]. |
| | ====Re-enabling the game mode==== |
| | It is possible to make the mode playable by modifying the game's assets. Edit the file: |
| | <file>data00.psarc/data/plugins/frontend/gui/racebox_definition.xml</file> |
| | Around line 42 of the document, replace the tags |
| | <code><aEntry> and </aEntry></code> |
| | with their correct spellings: |
| | <code><Entry> and </Entry></code> |
| | Upon restarting the game, **Head to Head** will become available in **Racebox**. |
| | ====About==== |
| | The mode is playable and mostly identical to how it appeared in [[#In WipEout Pulse|WipEout Pulse]]. The distance indicator HUD element is reused from **WipEout Pulse**. Additionally, if the HUD style is set to //2097// or //WIP3OUT//, the game freezes upon loading into the race. |
| =====Developement===== | =====Developement===== |
| This mode is still available in the racebox in a Beta build of WipEout HD in the same state as retail. | ====WipEout HD=== |
| | In the 2008 Beta build of **WipEout HD** (FIXME link!), the mode is available in **Racebox** without having to modify the game's assets. This may imply that the mode was scrapped before/around the time the game //failed epilepsy tests// (FIXME link the appropriate section of wohd development!), since the other HUD skins were added after that point and were never fixed to work with **Head to Head**. |
| =====Trivia===== | =====Trivia===== |
| This mode indirectly reappears in [[wipeout_series:wipeout_2048|WipEout 2048]] on the campaign grid twice as [[single_race|Single Races]] with special condition. As such, weapons (missiles to be exact) are available and the distance between ships isn't tracked. | While the mode doesn't directly appear in [[wipeout_series:wipeout_2048|WipEout 2048]], some [[wipeout_series:wipeout_2048#single_player_campaign|Campaign]] events feature similar conditions: [[single_race|Single Races]] with only one opponent, though there isn't a special HUD for it, and the pilots are allowed to use [[pickups:missile|Missiles]]. |
| |