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game_modes:head_to_head [2026/04/04 14:13] ThatOneBonkgame_modes:head_to_head [2026/04/04 14:27] (current) – wording and formatting improvements (last commit was a missclick...) ThatOneBonk
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 A twist on the classic WipEout experience. Compete head-to-head with another pilot for the first place in a race where weapons are disabled. The gap between you and your opponent is displayed on the HUD. A twist on the classic WipEout experience. Compete head-to-head with another pilot for the first place in a race where weapons are disabled. The gap between you and your opponent is displayed on the HUD.
  
-**Head to Head** was featured in [[wipeout_series:wipeout_pulse|WipEout Pulse]]. While it could have been featured in [[wipeout_series:wipeout_hd|WipEout HD]] as well, it was cut from the game.+**Head to Head** was featured in [[wipeout_series:wipeout_pulse|WipEout Pulse]] and was cut from [[wipeout_series:wipeout_hd|WipEout HD]] during production.
  
 =====In WipEout Pulse===== =====In WipEout Pulse=====
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 Upon restarting the game, **Head to Head** will become available in **Racebox**. Upon restarting the game, **Head to Head** will become available in **Racebox**.
 ====About==== ====About====
-The mode is playable and mostly identical to its appearance in [[#In WipEout Pulse|WipEout Pulse]]. The distance indicator HUD element is reused from **WipEout Pulse**. Additionally, if the HUD style is set to //2097// or //WIP3OUT//, the game freezes upon loading into the race. +The mode is playable and mostly identical to how it appeared in [[#In WipEout Pulse|WipEout Pulse]]. The distance indicator HUD element is reused from **WipEout Pulse**. Additionally, if the HUD style is set to //2097// or //WIP3OUT//, the game freezes upon loading into the race. 
 =====Developement===== =====Developement=====
-This mode is still available in the racebox in a Beta build of WipEout HD in the same state as retail.+====WipEout HD=== 
 +In the 2008 Beta build of **WipEout HD** (FIXME link!), the mode is available in **Racebox** without having to modify the game's assets. This may imply that the mode was scrapped before/around the time the game //failed epilepsy tests// (FIXME link the appropriate section of wohd development!), since the other HUD skins were added after that point and were never fixed to work with **Head to Head**.
 =====Trivia===== =====Trivia=====
-This mode indirectly reappears in [[wipeout_series:wipeout_2048|WipEout 2048]] on the campaign grid twice as [[single_race|Single Races]] with special condition. As suchweapons (missiles to be exact) are available and the distance between ships isn'tracked+While the mode doesn't directly appear in [[wipeout_series:wipeout_2048|WipEout 2048]], some [[wipeout_series:wipeout_2048#single_player_campaign|Campaign]] events feature similar conditions: [[single_race|Single Races]] with only one opponentthough there isn'a special HUD for it, and the pilots are allowed to use [[pickups:missile|Missiles]].