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Eliminator

Eliminator is a mode in the WipEout series where the general goal is to cause as much damage as possible and eliminate your opponents using the games' vast arsenal of weapons.

Eliminator is formally featured in WipEout Pulse, WipEout HD and WipEout 2048 (called Combat), and is informally featured in some older games in the form of special challenges.


In WipEout Pulse

Use every weapon at your disposal to eliminate a certain number of opponents before anyone else.

Eliminator livery (WipEout Pulse)

Eliminating other contenders moves you higher on the scoreboard, with the first person to reach the elimination target winning. Turbo, Shield and Autopilot items are disabled in Eliminator, and the Weapon Pads have no cooldown, although the player can't get an item from the same Weapon Pad more than once until they go over another. Weapons can be absorbed to briefly erect a shield around the ship, preventing any damage. All ships in the event will use a dedicated Eliminator livery.

Eliminator can be played against AI, with the ability to set the target to between 5 and 25 kills in increments of 5. Multiplayer was originally supposed to feature Eliminator, as evidenced by a loading screen (FIXME add source), but the mode was cut last moment. It can still be played online via modding, though the mode is quite buggy.


In WipEout HD

Eliminator logo (WipEout HD)

Make the most out of WipEout HD's weapon system and tear your way through other pilots. In WipEout HD's rendition of the mode, the objective is to score points.

Instead of rewarding pilots for getting kills like the mode did in its previous appearances in the WipEout series, WipEout HD gives points for any hits to other contenders, as well as for completing laps. Turbo, Shield and Autopilot items are disabled in Eliminator, and the Weapon Pads have no cooldown, although the player can't get an item from the same Weapon Pad more than once until they go over another. Weapons can be absorbed to briefly erect a shield around the ship, preventing any damage. The player is given the option to perform a Combat Spin by hitting a button - R1 by default - to quickly spin their ship 180° and fire weapon at someone behind, or meet their opponents halfway if they pulled away. Notably, this also intentionally allows Quakes to be fired backwards - something that isn't possible in other modes.

Eliminator can be played against AI or online opponents that also own the Fury DLC, with the ability to set the target to between 200 and 600 points in increments of 20 points.


In WipEout 2048

Score as many points as possible within the time limit, or reach the target score first, by causing as much damage as possible to others. WipEout 2048 renamed the mode to Combat.

Combat shares many similarities with Eliminator in WipEout HD: Weapon Pads don't have a cooldown, the player is allowed to Combat Spin (this time by pushing up on the right analog stick), and Quakes can be fired backwards. But it also introduced a few changes, with rules varying between Single Player and Multiplayer.

In Single Player, Combat events have a time limit, with the player having to score enough points for the Pass and Elite Pass objectives. As such, the event can still be won even if an opponent has a higher score. Absorbing now restores the ship's energy like in Single Race.

In Multiplayer, the players have to reach a target score: the first person in the event to do that wins. Absorbing does not restore any energy, instead simply ditching the weapon. To achieve a Pass or an Elite Pass in the Online Campaign, you must complete the objectives that are displayed on the left side of the screen.

The pool of available weapons can vary between events, as well as being affected by the Ship Class chosen by the player.